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#1 |
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Join Date: May 2011
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I have an NPC in my campaign with a magic morningstar that I want to make sort of ridiculously awesome. The weapon acts like an ordinary one for the first time that the user attacks a target with it, but with some visual effects (sparks). The second time the user attacks with it, the damage is doubled, and the knockback is doubled again. The third time a user attacks a target, the damage is once again doubled, and there is a linked lightning attack (I was thinking 4d). The item is also Fine, Oversized, and Silver Coated.
I realize that what I am describing is a very overpowered weapon, and that it shouldn't probably fall into the hands of a PC if I want to avoid discarding monsters as a threat. The idea is that this is an ancient named weapon that has been passed down, father to son, for hundreds of years, while the men in this line went around acting like Gilgamesh, getting into adventures and making trouble. Should I stat this weapon as a character? What enchantments or modifiers would the hive mind suggest to stat this as equipment? |
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#2 |
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Join Date: Nov 2008
Location: Yukon, OK
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Stat it as you described it.
No need ot write up the enchantments or such if it is a unique item.
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#3 |
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Join Date: Dec 2006
Location: Houston
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Well, Id be more interested in finding out why it gets handed down.
An Ever increasing number of side effects each time its used? After the Nth use its revealed to be nothing more than a bit of wood iwth a nail in it coated in silver paint. The rest is enchantment that must be 'recharged' by the person who's been using it. (NOTE:This shoudl be something hefty. Years of Life, Virility, Potentcy, Sanity etc.) It immediately becomes useless in the hands of anyone married/stable. Itsa a +3 mace of 'Sow your wild oats then grow up and settle down'. Can only be recharged by severe hangovers, STDs, Crazy exes, Debt, and other such 'young people problems'. Nymdok |
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#4 | |||
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Join Date: May 2011
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The fluff/story behind this is that the NPC's father went out and got himself killed, and the son has just reclaimed the weapon. These guys are the chiefs of a barbarian tribe, but they are not very attentive leaders, and mostly go around generating legends instead of implementing prudent governance. Dad or Grandpa or Mom is actually running things. Maybe that is a form of geas. They cannot stay home and be responsible until they pass on the weapon. |
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#5 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Magical Morningstar
Total cost is going to be 156 points as a advantage. You could convert that to a cash cost using points for money (it would cost about $78,000). Cost of the morningstar plus your proposed modifiers would be: $1,440. It would weigh 9 lbs. Statistics would thus be: Damage: sw+6 cr Reach: 1,2 Parry: 0U Weight: 9 ST: 18
There is no exact modifier for requiring a attack take place before another (that I am aware of) - but you can fudge it as a GM and say its a feature of the item itself (not to far-fetched in and of itself). Hope that helps.
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#6 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Another thought occurs to me that you could create this as a Metatronic Generator.
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#7 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Stat it as a character, multiply by 25 FP, multiply by the price per FP as given in GURPS Magic.
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#8 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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| Tags |
| dungeon fantasy, equipment |
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