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Old 10-08-2013, 11:31 PM   #1
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default RPM: Dresden Files

Ok, so the Dresden Files seems like a good candidate for a fictional source using RPM and its mentioned in the book.
So how would we go about writing up the spells and effects if it were a game? Any wierd things that dont carry over?
Skill and Power are tied together iN RPM so the way Harry dewscribes himself as a thug with a lot of power but no finesse seems a disconnect.
Could just say he has high Path of Energy skill but does that feel right?
His duster is a Ritually enchanted item, not a true magic item and he has to renew it now and then. His Blasting Rod seems a Wizard tool.
Those work but then the shield bracelet would that work as a Bound item?

Winter Knight gives him a huge ER with some disadvantages or maybe count as Threshold magic. But its a pretty unique power.
The ruby could be an enchanted item with specific Crossroads effect.
Spells fading at sunrise is a feature of the setting and Thresholds are handled by a recent Pyramid article.

Faier magic I would just say can not use Traditional trappings or Deacons but gets a discount for its weaknesses. Dispelled by iron could be a 20% discount on all Fay magic.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
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REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
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