|
|
|
#21 |
|
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
|
Here's a possible explanation that fits the rules as written:
It's possible that golems are animated by some kind of summoned or magically created spirit that imparts the ability to move independently on what is effectively a statue. You could think of the statue as being possessed. Thus, they can continue to move in a No Mana Area, because the lasting effect of the Golem spell is not magical, just like some stone that's been shaped by magic is unaffected by a No Mana Area. However, they're affected by Pentagram, due to the unnatural nature of the animating spirit. The reason this explanation appeals to me is that this was the explanation for how golems were animated in 2nd edition AD&D. In that system, they're animated by a summoned elemental spirit and I never saw any reason that they'd stop functioning without mana.
__________________
I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. |
|
|
|
|
|
#22 |
|
Join Date: Dec 2007
|
Elementals wouldn't get along with no-mana areas either. No, Golem is an Enchantment spell and can be presumed to operate like other Enchantments in no-mana areas...if any exist.
|
|
|
|
|
|
#23 | |
|
Join Date: Oct 2004
Location: Yorkshire, UK
|
Quote:
Several of the Undead Templates in Magic include Dependency (Mana), but Golem does not - so it would appear to be an intentional omission. No-Mana Shutdown first appeared in Thaumatology which was released between DF4 and DF5. |
|
|
|
|
|
|
#24 | |
|
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
|
Quote:
Elementals are not magical creatures in 2nd edition AD&D. They're extra-planar. Usually summoned by magic, yes, but not normally affected by a lack of mana. However, a no mana area would definitely shut down the spell that controls their actions, allowing them to go berserk and attack the summoner. Also, an elemental spirit is not the same thing as an elemental. I was simply using it as one possible explanation that can explain the rules as written. Every GM's campaign works the way they say it does. There is no single correct answer.
__________________
I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. |
|
|
|
|
|
|
#25 |
|
Join Date: Apr 2013
|
Agreed. And, to answer the question about magic items, I think a mundane creature can throw a golem through a pentagram. It doesn't bounce off or anything, it just can't itself choose to go there.
|
|
|
|
|
|
#26 | |
|
Join Date: Aug 2007
|
Quote:
You could call Pentagram an average of Mental and Physical things but it seems clearer to me to call it a Magical thing. While we're noting what was published first it is relevant to note that until 4e Golems were more clearly Enchanted Items only with fixed stats and costs per material type. 4e changed this with a flexible spell that uses a thing that is like a _Character_ Template but it uses that to calculate an Energy cost for the Enchantment process. A "Golem" bought as an Ally with character pts is definitely a Character and needs a full sheet with all Ads and Disads noted. A Golem as defined by the Golem Spell is created with an Enchanting process and not direct expenditure of character pts and should be treted in all ways as a Enchanted Item.
__________________
Fred Brackin |
|
|
|
|
|
|
#27 |
|
Join Date: Dec 2007
|
Hunh. Then there's a reason NOT to include Mana Shutdown if it's for calculating the fatigue cost. Not working in No Mana Areas is inherent in being an entity of enchantment. Not including that disad isn't an option.
|
|
|
|
|
|
#28 |
|
Join Date: Aug 2004
Location: U.K.
|
The inability of a demon (or, probably, a golem) to chuck a mundane rock through a pentagram is easily explained. You just have to take a leaf out of the Ars Magica book and assume Aristotelian physics.
The rock continues to move along its path because it is continuously impelled. The impulsion to the rock is provided by magic (in this case a magical being). The pentagram stops magic. QED.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
|
|
|
|
#29 | |
|
Join Date: Nov 2006
|
Quote:
|
|
|
|
|
![]() |
| Tags |
| golem, mana dependency, no-mana, no-mana shutdown |
|
|