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Old 09-30-2013, 10:03 PM   #1
Avalon
 
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Default Golems and No-Mana Shutdown

Do golems naturally stop working in no-mana areas? They are magical constructs, powered by magic, an active spell... whatever words you like to use. Or are they candidates for No-Mana Shutdown or Mana Dependency? Is there a definitive rule or cluster of rules that would seem to govern best or advise for illumination best?
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Old 09-30-2013, 10:21 PM   #2
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Default Re: Golems and No-Mana Shutdown

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Originally Posted by Avalon View Post
Is there a definitive rule or cluster of rules that would seem to govern best or advise for illumination best?
GURPS Magic Golems (and the DF2 Stone Golem that is derived from them) don't have any such traits. See GURPS Magic p. 59.
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Old 09-30-2013, 11:01 PM   #3
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Default Re: Golems and No-Mana Shutdown

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GURPS Magic Golems (and the DF2 Stone Golem that is derived from them) don't have any such traits. See GURPS Magic p. 59.
One of the many many problems with GURPS Magic. Golems are enchantments, and per the rules for enchantments, the enchantment is suspended in a no mana zone, which should result in no mana shutdown. This is an inconsistency.
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Old 09-30-2013, 11:03 PM   #4
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Default Re: Golems and No-Mana Shutdown

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One of the many many problems with GURPS Magic. Golems are enchantments, and per the rules for enchantments, the enchantment is suspended in a no mana zone, which should result in no mana shutdown. This is an inconsistency.
I didn't say it was a)any good or b) made any kind of sense only that it exists (the OP wanted rules references). Yes, they probably should have No Mana Shutdown. I suppose you could submit that as errata.
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Old 09-30-2013, 11:41 PM   #5
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Default Re: Golems and No-Mana Shutdown

Since the clay golem is already a 0 point character, it wouldn't make much difference to its value as an Ally. And of course it might not be a campaign that has no-mana areas.
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Old 09-30-2013, 11:42 PM   #6
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Default Re: Golems and No-Mana Shutdown

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Originally Posted by sir_pudding View Post
GURPS Magic Golems (and the DF2 Stone Golem that is derived from them) don't have any such traits. See GURPS Magic p. 59.
Thanks, the "always on" in Clay Golem helped me along the most.

But then another player pointed out, and I think he's correct, those books (DF2, Magic) were published before the Disads of No-Mana Shutdown or Mana Dependency were published or invented. So I wonder if since golems are "made" of magic, are an enchantment, are a spell effect, are a magic item, etc... if they ought to stop working.

Opinions are welcome.

Oh, and thanks for the responders that posted while I took a long time to write this part. It should be noted that this is therefore sort out of sequence with some of the thread.
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Old 09-30-2013, 11:43 PM   #7
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They should yes by the rules for Enchantments in general.
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Old 09-30-2013, 11:47 PM   #8
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Since golems are enchantments and golems can not pass a Pentagram spell does that mean that magic items in general can not pass a Pentagram spell as magic items are enchantments?
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Old 09-30-2013, 11:48 PM   #9
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Default Re: Golems and No-Mana Shutdown

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Originally Posted by sir_pudding View Post
(the OP wanted rules references). Yes, they probably should have No Mana Shutdown. I suppose you could submit that as errata.
Yes, thank you, I did want rules references. And personally I think their original write up already assumed they had No-Mana Shutdown because they are made of magic and enchantment. I think they should fall down in a No-Mana area AND that they are not suddenly deserving of a 20 point Disad because a later book/rule invented situations where non-spell animated beings could be toast without magic.
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Old 09-30-2013, 11:53 PM   #10
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Default Re: Golems and No-Mana Shutdown

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Originally Posted by b-dog View Post
Since golems are enchantments and golems can not pass a Pentagram spell does that mean that magic items in general can not pass a Pentagram spell as magic items are enchantments?
Ooh, good direction to take the question. I didn't know golems could not cross a Pentagram spell. It could be that their motivational force/link from their maker is somehow interrupted by the Pentagram. But that's not entirely satisfying since golems are supposed to follow their last instructions until the receive new ones.

Hmm.
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