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Join Date: Jul 2009
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I have a sci-fi campaign-in-the-making, and I wanted to introduce a way for combatants to survive sustained fire, at least for a few seconds. I'd rather avoid having space opera "shields." The campaign does already have some superscience, but I'd like to keep the handwavium in the background (e.g., for space travel) and not in every combat scene.
One alternative to force shields would be active defense systems, (in the same vein as this), except with high-TL miniaturization taken to its extreme, enabling them to be strapped onto a person, target incoming projectiles, and destroy them. I wanted to ask for the forumites' advice on the actual capabilities of real-life active defense systems - how fast do they work, what do they do well against, what would fool them, etc. Moreover, I hope to have it be effective even against small arms fire. What would work best to intercept, say, a .50 round in mid-air at about 10 m? Also, what game mechanic would you use for such a system? A computer rolling a Parry? A bonus to Dodge? Just plain DR (or rapidly recharging ablative DR to represent a laser with a limited capacitor)? This is a general first draft I came up with. It's going to change if anyone comes up with something better: Wearable Laser Defense System (TL 11) A distributed system (power generator & computer on the back, radar on the belt, lasers on the shoulders, hips and knees). Total weight 3.5 lb.; Total cost $40,000.
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| Tags |
| active defense, point defense, ultra-tech |
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