Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-07-2013, 04:08 PM   #1
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Skills for AIs and robots

I am [re]-designing a TL10^ (FTL and limited super-science in other things) spaceship using GURPS Spaceships, getting it ready for a campaign in which actual space combat may occur. My design has a Complexity 8 computer system. I want it to run an NAI piloting program, a sensor-operator program, a communications program, and several (about 10) dedicated gunnery programs. The idea is that the a human designating officer will tell the point-defence lasers which incoming torpedos and shells to fire at, and the (very-rapid-fire, improved) lasers will then aim and fire themselves.

I can work out using B.472 what combination of programs the system can run.

I can work out using Ultra-Tech p.25 what the IQs of VAI, NAI, and DAI programs are at given complexity.

What relative skill levels ought the programs to use for Gunnery (Beams), Piloting (Spacecraft), Electronics Operation (Sensors) etc.?
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
 

Tags
ai skills, artificial intelligence, sci-fi, spaceships, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.