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Join Date: May 2005
Location: Oz
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I am [re]-designing a TL10^ (FTL and limited super-science in other things) spaceship using GURPS Spaceships, getting it ready for a campaign in which actual space combat may occur. My design has a Complexity 8 computer system. I want it to run an NAI piloting program, a sensor-operator program, a communications program, and several (about 10) dedicated gunnery programs. The idea is that the a human designating officer will tell the point-defence lasers which incoming torpedos and shells to fire at, and the (very-rapid-fire, improved) lasers will then aim and fire themselves.
I can work out using B.472 what combination of programs the system can run. I can work out using Ultra-Tech p.25 what the IQs of VAI, NAI, and DAI programs are at given complexity. What relative skill levels ought the programs to use for Gunnery (Beams), Piloting (Spacecraft), Electronics Operation (Sensors) etc.?
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Decay is inherent in all composite things. Nod head. Get treat. |
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| Tags |
| ai skills, artificial intelligence, sci-fi, spaceships, ultra-tech |
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