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Old 10-02-2013, 10:23 AM   #71
DarkForce
 
Join Date: Jan 2016
Default Re: Day 1: ICC

Trent finds 3 unspent shells.( The Shot gun is a pump action 12 gauge. Nothing else special about it. It still has the dowel in the clip so it can only hold 3 rounds. 1 in the chamber and 2 in the clip.)

There is a large set of keys attached to cliff's belt. Trent now has those as well.

The snowplow is very nice for snowplows. It has a dump truck back so it is safe to assume this is actually a dump truck with the capability to have a snow plow attached. Without opening the hood or starting her up, the truck looks to be in great condition.
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Old 10-02-2013, 11:40 AM   #72
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Default Re: Day 1: ICC

After we make sure the gates are locked I plan to check on my kids.
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Old 10-02-2013, 12:45 PM   #73
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Default Re: Day 1: ICC

Quote:
Originally Posted by MatthewVilter View Post
After we make sure the gates are locked I plan to check on my kids.
Both children are fine. They are looking around the store gathering all things you have requested.
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Old 10-02-2013, 12:58 PM   #74
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Default Re: Day 1: ICC

Trent pockets the keys and shells and heads to the gate.

Ooc: I believe Greg shut the gate when we first entered right?
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Old 10-02-2013, 01:58 PM   #75
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Default Re: Day 1: ICC

Ooc: Yes but I'm not sure (and maybe Greg's not sure) if it ended up locked.

(to Trent) "These are my children; Alice and Victor."

(to kids) "This is Trent. He kn- ... He is a friend of the owner of this place."

(to Trent) "We should check around. Make sure there aren't any surprises waiting for us."
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Old 10-02-2013, 02:25 PM   #76
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Default Re: Day 1: ICC

Greg's to-do list/plan for the day:
  • Check to make sure the gates are locked.
  • Search the compound for "surprises".
  • Checkout that trapdoor (or whatever it was) in the gun store.
  • Make sure everyone has at least "Personal Basics" (1 lb, HT 58), some water, and some snacks in their pockets.
  • See if the snowplow works and check its passenger, internal cargo, and external cargo capacities.
  • Attach the plow to it.
  • Park it facing the gate.
  • Load it with supplies. Just in case...
Ooc: Skullcrusher, we should probably have more dialog before moving on to most of this stuff but logistically I am good to go.

EDIT: One more thing:
  • Set up a radio tuned to an emergency broadcast.
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Last edited by MatthewVilter; 10-02-2013 at 02:32 PM.
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Old 10-02-2013, 06:10 PM   #77
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Default Re: Day 1: ICC

Trent will load as much guns and ammo he can fit in his SUV

He will grab whatever power bars and Gatorade Cliff has stocked(he always kept a case for Trent because he new he likes them).

He will gather camping gear (unless Greg is including Trent in his "Equipment for everyone")

He will get a gun strap for his rifle, load it, and sling over hsi shoulder as well as carry his bat with him.

He will park his SUV facing the exit but close the gun shop.

He will fill whatever gas cans are in the store with gas and put them in his SUV.

He will look for snow chains for his SUV.

He will Hit on Greg's Daughter (taught I'd forget that...)
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Last edited by Skullcrusher; 10-02-2013 at 06:13 PM.
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Old 10-02-2013, 06:12 PM   #78
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Default Re: Day 1: ICC

When Greg introduces Trent to his kids Trent will grunt a hello to his sun.

When he see's his daughter he gets a huge sneer/smile on his face and approcah her,"Hellooooo baaabbby...youa re now the new apple of the Trensters eye..." He gets uncomfortably close for Greg's taste.
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Old 10-02-2013, 06:14 PM   #79
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Default Re: Day 1: ICC

Forgot one thing:

He will check out Cliff's bunker and load any remaining guns and ammo in the bunker as well as excess food.
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Old 10-02-2013, 06:32 PM   #80
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Default Re: Day 1: ICC

Quote:
Originally Posted by MatthewVilter View Post
Greg's to-do list/plan for the day:
  • Check to make sure the gates are locked.
  • Search the compound for "surprises".
  • Checkout that trapdoor (or whatever it was) in the gun store.
  • Make sure everyone has at least "Personal Basics" (1 lb, HT 58), some water, and some snacks in their pockets.
  • See if the snowplow works and check its passenger, internal cargo, and external cargo capacities.
  • Attach the plow to it.
  • Park it facing the gate.
  • Load it with supplies. Just in case...
Ooc: Skullcrusher, we should probably have more dialog before moving on to most of this stuff but logistically I am good to go.

EDIT: One more thing:
  • Set up a radio tuned to an emergency broadcast.
The Gate is fully shut and locked. the other gate is as well.

There are no other "surprises". There is one major concern. There is a part of the fence on the west side that is in disrepair. It will take at least 2 days to fix it providing you can find more chain link or something to block it with. There are 3 small sized caterpillar fork lifts near( that is the 3 little blocks in between the store and the garage in the picture.) the break and loose chain link. There is all razor wire that has fallen off the top. You will need to find gloves that can protect your hands or you will need to make a dex roll for every action you take while holding it, to prevent cutting yourself.

The trap door is just a covering for a safe. It is locked.

Personal basics are covered by the convenience part of the store.

The Truck is unlocked and keys are on the front seat(How convenient for you! yeah criticals!) She is full on gas and she roars to life with ease! The internal has nice black leather seats and can comfortably fit 3. 4 can fit but it will be crampts. The back is quite large and can fit a lot of stuff/snow/sand. (this is the truck, but with out the red. http://static.commercialmotor.com/bi...5/IMG_0276.JPG)

You can not attach the plow by yourself. You also do not know how to. Your skills give you enough back ground to figure it out but it might take a few hours with some help.

your kids help get the plow attached and you move the truck to the gate. It is makes a wonder block for the gate. Not the plow it self will make a good 'ramming' shield. It will help if you need to clear a road.

Loading it will supplies will take you the rest of the day and about 4 hours into the next day, when ever you choose to start.

After all the chaos you notice you are hungry and tired.(note you will need to get sleep and eat and bathroom and all that business. the effects of not doing so will apply)

You are also able to get a radio going and tun it into the emergency station but it keeps playing the same message it was before. Nothing changed yet on it.
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