Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-23-2013, 07:34 PM   #1
Geeky Meerkat
 
Geeky Meerkat's Avatar
 
Join Date: Aug 2013
Default Gun Ammo Confusion

Normally I've played in fantasy settings or futuristic settings and so have never really taken the time to learn how to read how modern weapon ammo works in GURPS.

I'm used to the future weapons having batteries with a charge of 400 and a reload of 3 seconds to change out the battery. On the charts that reads 400(3)

But now I'm looking at modern weapons and I see things like an assault riffle with 30+1(3), and I see that +1 on most modern weapons. I get that the (3) is that it still takes 3 seconds to do what you need to do to get a full set of ammo in the weapon but I don't see anything in the GURPS Basic book on what the 30+1 means.

I have tried to use some logic with what I know about RL modern weapons and think I've reached an answer but I'm not fully sure.

If I have a magazine and I put 2 rounds in it, then load this into my rifle, I'll have a rifle with 0 rounds in the chamber, and 2 rounds in the magazine. If I then make ready with my rifle, I'll have 1 round in the chamber and 1 round in the magazine. If I then fire my rifle the 1st spent round casing will be ejected and the 2nd round will move up into the chamber. The magazine at this point will have no rounds and can safely be removed without preventing the weapon from firing. I can then load a new magazine into the rifle with any number of rounds in it, and when I next fire one of these rounds will automatically be moved up into the chamber.

So that tells me that GURPS is taking this into account, so when they say something like 30+1, that a standard magazine can hold 30 rounds in it, but the gun can hold one round in the chamber.

If this is the case does the game take this into account at all for speed of reloading? As I say I don't see anything specific in the rules, but I do know from personal experience that reload speed IRL is effected by if there is still a round in the chamber or not.
Geeky Meerkat is offline   Reply With Quote
 

Tags
high-tech, reloading


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.