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Old 08-22-2013, 05:36 PM   #1
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Modeling The Ginosaji

Aside from near-instantaneous regeneration and Unkillable, how would one model the Ginosaji from The Horribly Slow Murderer With the Incredibly Inefficient Weapon?

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Old 08-22-2013, 05:54 PM   #2
Brass Bricks
 
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Default Re: Modeling The Ginosaji

Weapon Master: Spoons

Some ability to always find his victim, possibly some Stealth related advantages.

It is possible that the Ginosaji is actually Insubstantial, as I don't remember anyone besides the victim ever reacting to his presence.
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Old 08-22-2013, 05:55 PM   #3
sir_pudding
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Default Re: Modeling The Ginosaji

Obession (Beat Jack Cucchiaio with a teaspoon)
Vow (Use no weapons other than a teaspoon)
Weapon Master (Teaspoons)
Supernatural Feature (Pallor)
Warp (Ghostly Movement, Reliable)
Detect (Jack Cucchiaio , Long Range)
Move -2
Distinctive Feature (Weird Looping run)
Invisibility (Not to Jack Cucchiaio )
EDIT:
Throwing (Spoon)
Serendipity (Cursing, Only to Jack Cucchiaio)


Alternately:
Delusion (I am being beaten by the Ginosaji)
Compulsion (Self Inflicting Spoon Wounds)

Last edited by sir_pudding; 08-22-2013 at 06:05 PM.
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Old 08-23-2013, 12:45 AM   #4
Nereidalbel
 
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Default Re: Modeling The Ginosaji

I like that setup. Gotta see the actual movie for a final build, though.
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Old 08-23-2013, 05:33 AM   #5
LoneWolf23k
 
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Default Re: Modeling The Ginosaji

Definitely requires a whole lot of DR, since it took an RPG to the face and didn't even get a scratch.
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Old 08-23-2013, 06:07 AM   #6
Nereidalbel
 
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Default Re: Modeling The Ginosaji

Quote:
Originally Posted by LoneWolf23k View Post
Definitely requires a whole lot of DR, since it took an RPG to the face and didn't even get a scratch.
Or just Unkillable with the No Visible Damage perk.
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Old 08-23-2013, 06:46 AM   #7
Mailanka
 
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Default Re: Modeling The Ginosaji

An unkillable plot device that's constantly harrassing the PC, dealing at most 1 damage per day. The average person will heal that damage 50% of the time, which means after roughly 40 days, it'll force a survival check, which the average person will pass 50% of the time, and then after another 20 days, it'll force another survival check and so on. So, on average, it'll kill it's prey in about 60 days. That's probably a little too fast for what's depicted, but I can't see any other way to model it without greater granularity to the system.
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