Don't you remember? We built this city on orcs and trolls . . . and a little help from
Pyramid #3/58: Urban Fantasy II!
This issue has rules for keeping your domains safe from supernatural threats; a look at traits in towns in
GURPS Dungeon Fantasy by Sean Punch; a random holiday generator; a guide for how to use the villains of
GURPS Cabal as the catalyst of a
GURPS Monster Hunters campaign, and much more.
Bring magic to your urban environs, with
Pyramid #3/58: Urban Fantasy II. Pick up this issue
by itself or
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