Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-13-2013, 10:38 PM   #1
Cheomesh
 
Cheomesh's Avatar
 
Join Date: May 2010
Location: LP City, Maryland
Default My Spec Ops template

Hello! I've been alluding to doing a game involving my players as Spec Ops types. I am in the middle of creating a number of documents that serve as pre-game handouts for setting briefing and character creation.

This is my document for players who are going to be Special Operations soldiers, as opposed to mages:

Special Operative Handout

Do you think I've covered all the bases between the basic template, specialization packages and lenses?

What would you suggest from a Realism / Simulationism POV? What about from a gameplay one? Anything you'd like to add in general, or is it good to go?

All of the equipment suggestions are just that - suggestions to give them an idea of what the "norm" is for combat gear. The rest - radios, food, backpacks, etc - will come later. I use real world names so looking them up is easier. This is a fictional world, though, so almost anything "goes".

Thanks again!

M.
Cheomesh is offline   Reply With Quote
 

Tags
special ops


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.