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Join Date: May 2010
Location: LP City, Maryland
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Hello! I've been alluding to doing a game involving my players as Spec Ops types. I am in the middle of creating a number of documents that serve as pre-game handouts for setting briefing and character creation.
This is my document for players who are going to be Special Operations soldiers, as opposed to mages: Special Operative Handout Do you think I've covered all the bases between the basic template, specialization packages and lenses? What would you suggest from a Realism / Simulationism POV? What about from a gameplay one? Anything you'd like to add in general, or is it good to go? All of the equipment suggestions are just that - suggestions to give them an idea of what the "norm" is for combat gear. The rest - radios, food, backpacks, etc - will come later. I use real world names so looking them up is easier. This is a fictional world, though, so almost anything "goes". Thanks again! M. |
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| special ops |
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