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#1 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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How would you build a serious procrastinator? Someone who has severe and chronic problems with ever getting things done, or starting them in the first place?
Laziness (the Disadvantage) is probably in there. But the universal procrastinator will also procrastinate or dilly dally when it comes to study (affecting how much time it takes to convert time spent studying into skills and such). I thought about Extra Sleep since it removes hours out of the day (which could be justified as time spent procrastinating), but then again, it also requires real sleep (which puts you out of commission and is more disadvantageous than just losing hours each day). Thoughts on how to build a serial procrastinator? Some sort of Compulsive Behavior? A limitation on Extra Sleep? I'm not talking about light procrastination, but to the point where it's a serious detriment to the character.
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-JC |
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#2 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I'll write that up later.
Unless you have some specific in-game effects in mind, this sounds like Laziness wearing a different hat. It's not that the character wants to avoid work, but he still avoids doing it, which is ultimately pretty much the same practical problem.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#3 |
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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Ba-dum-bump! He'll be here all week, folks. The seven o'clock show is different from the nine o'clock show. Tip your waitresses.
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#4 |
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Join Date: May 2013
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I'd say there's significant differences from laziness. A procrastinators main problem is self-motivation, and tend to harm intellectual tasks more than physical. I think it would best be built with a self-control number: "roll to see if you get anything done"
Not sure about point cost though. |
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#5 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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For the first, overcoming Laziness is also a matter of motivation. The specific motivators which might finally prod someone who doesn't want to work into action might be different from those which eventually get someone who wants to work but puts off a task, but the in-game effect would seem to be the same: stuff doesn't get done. The only difference I see, without a different definition from the OP, would seem to be in the fluff, not in the mechanics. For the second, given the length of grass in my back yard and the number of bookshelves in my house I haven't put up, I beg to differ.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#6 |
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Join Date: Oct 2005
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#7 |
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Join Date: Jul 2007
Location: One Mile Up
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IMHO: [10*]-point Compulsion. Same base value as Laziness, but subject to a Self-Control number.
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| Tags |
| disadvantage, extra sleep, laziness, procrastinate, procrastination |
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