|
|
|
#1 |
|
Join Date: Jun 2013
|
I'm not GMing but my GM friend is asking me this question.
The PCs are starting in a prison in a Mad Doctor's castle and must escape. On the lower levels there are the failed Experiments, people who are still moving but are missing body parts. (Mostly the head) They're not any harder to kill than normal. First question is, would 10 HP monsters be too tough for the 4 PCs? Considering that they will fight in groups. Second, the characters are all 150 points and of various TL, (Mostly modern and nothing higher than 7.) Guns are around, but are rare, crappy and ill maintained. Think Fallout. How tough should enemies NORMALLY be? |
|
|
|
|
|
#2 |
|
Join Date: Jan 2010
|
It's hard to gauge how "tough" an enemy should generally be. Tactics and ancillary powers make a big difference.
A 10HP person without armor can be put out of a fight by one gun shot to the vitals, not always dead but generally unable to continue. A hit from a sword is also extremely effective without armor and gives a huge shock penalties that puts them into a death spiral if their opponent can keep it up. On 150 points PCs could use either weapon effectively unless they're not making people who would know how to fight. If it comes down to fists four people would need good tactics to fend off a mob. |
|
|
|
|
|
#3 |
|
Join Date: Jul 2008
|
HP isn't a very useful measure of how tough an opponent is! More HP makes things harder of course, but I'd worry much more about what they can do and what they can ignore than how much sack-of-HP they boast. Especially when you're talking about a modest value like 10.
What are their attacks and movement? What's their DR and active defense? Considering they may not have heads, what are their senses? "Normally" is also not particularly well defined. Do you think a 'normal' opponent is one that any one PC can beat? Or can beat two of? Or one that only the strongest PCs can beat one on one? Or one that the party as a whole can take one or two of? And regardless, knowing that the PCs are 150 points isn't very useful in figuring out what they can beat in a fight...you can make a 150 point character who wouldn't be able to handle an angry housecat.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#4 |
|
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
|
Make it thought with some extra tidbits
Maybe theres pools of acid in the room where the largest battle happens, and the "victims" main tactic could be a mix of a flying tackle with a wild swind. 7 people grappling the 4 pcs for their lifes in a room with pools of acid could be the end of a ill prepared group right there! Also, resident evil style dogs, basically anything that will try to take them down as well as attack them, will give them fits I think. Regarding how thought it should be, I think it should always be better to fight to the best of your habilities, so monsters must be thought enough as to not to be so trivial can they can steamrolled regardless of tactics. |
|
|
|
|
|
#5 | |
|
Join Date: Mar 2010
|
Quote:
They be squishy. Handle with care. ... modern is TL 8 in 4th Edition. Are you using 3rd Edition? |
|
|
|
|
|
|
#6 |
|
Join Date: Jun 2013
|
|
|
|
|
|
|
#7 |
|
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
It really depends if the players treat combat as dangerous or hit points like D&D scuff marks.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
|
|
|
|
#8 |
|
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
What weapons do they have? what weapons the enemy have?
They may seem unarmed, but the Strong guy can easily pick up a huge pipe, the Agile guy can improvise a knife and the Smart guy can create at least a bow. By the same token, the enemy may have assault rifles yet only shoot at less than 10y, or the players can stay on a closed space, take them down, pick up their weapons and then run to the hills where they can see the enemy a mile away. |
|
|
|
|
|
#9 |
|
Join Date: Mar 2010
|
Heh. I was asking because modern is TL 7 in 3E with the ultra-tech stuff being 8+. They redefined what the numbers meant when they moved to 4E; modern is 8, ultra-tech is 9+.
|
|
|
|
|
|
#10 |
|
Join Date: Jun 2013
|
One of the characters is a Hitman, decent Brawling skill, armed with a .38 special. (13 Punch, 1d-1, 15 guns, 2d-1)(Also unfortunately the only character with a full character sheet.)
Another is a serial killer armed with knives... unsure of his exact stats. Another is a Mantis creature who has learned a supernatural martial art that lets him go toe to toe with demons. (Which may or may not give him an advantage against these creatures... guessing it will act like a normal martial art to them.) Last one is a combat medic... his combat stats are unknown to me. Sooo... I guess the Hitman is the one to assume. I can't imagine the other characters being much better than he is. The enemies are all just unarmed, relying on whatever strength they have. |
|
|
|
![]() |
| Tags |
| encounter balance, gm advice |
|
|