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Old 06-25-2016, 02:32 AM   #61
Nereidalbel
 
Join Date: May 2013
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Default Re: When Unkillable Shuts Down...

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Originally Posted by Hellboy View Post
I don't think Unkillable 1 or 2 would fix other health conditions though. In the case of.UK2 if poison killed you and it was still in your system when you revived, it could km you again until it expired or was removed.
Unkillable 2 reduces you to an indestructible skeleton, so, it's kind of hard to have any sort of blood or soft tissue to have any poison left in your system.
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Old 06-25-2016, 06:53 PM   #62
Nereidalbel
 
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Default Re: When Unkillable Shuts Down...

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Osteomyelitis could happen for diseases though.
Still fixed. You're brought to perfect health, unless you took the points to have something wrong with you as a disadvantage.
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Old 06-25-2016, 10:36 PM   #63
Andreas
 
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Default Re: When Unkillable Shuts Down...

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Still fixed. You're brought to perfect health, unless you took the points to have something wrong with you as a disadvantage.
In which book is that stated? As I pointed out earlier, the Basic Set definitely does not say that.
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Old 06-26-2016, 01:54 AM   #64
Leynok
 
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Default Re: When Unkillable Shuts Down...

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I see a role for Regrowth (Unkillable Only) for Unkillable 2. It seems built into Unkillable 3. I forget what advantage cures toxins and poisons. Or if one considers it built in there should be an optional "No Regrowth" limitation meaning you need the old limb present to reattach it.

A Skelton would not include ligaments to attach it together so presumably UK2 does include ligament regrowth and the reattachment of dismembered limbs if not their recreation. How far apart you can be for your skeleton to pull itself together should also be statted. Even infinite distance should cost less than UK3 though so maybe short distances can be limitations so long as it stays above 50.
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Unkillable 2: As Unkillable 1, but you do not die at -10¥HP. Once you reach -10¥HP, you are reduced to an indestructible skeleton and automatically fall unconscious. You sustain no further damage from any attack. Once the damage stops, you heal normally – even if you’ve been hacked to pieces – and any severed body parts will grow back. You regain consciousness once you have positive HP. Note that your enemies can imprison your remains while you are unconscious, or even expose them to a source of continuous damage (fire is a common choice) to prevent you from healing. 100 points.
Emphasis mine. It's been said that Unkillable 2 doesn't have to mean your skeleton is indestructible (and even then it's only invulnerable once you hit -10x HP), but can be any "core" of the character, their skull, heart, ect. for a humanoid.
As for the poison, I tend to treat poison as a Cyclic Innate Attack, if you die by it, you won't be able to recover until the poison has run it's course (assuming there is still enough of a body for the poison to exist inside of). After it's left the body, you'll start to heal up again. The poison is basically a constant source of damage keeping you in your death-like state, but unless you're receiving new sources of poison, it won't keep you dead forever.
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Old 06-26-2016, 08:20 PM   #65
David Johnston2
 
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Default Re: When Unkillable Shuts Down...

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I see a role for Regrowth (Unkillable Only) for Unkillable 2. It seems built into Unkillable 3. .
No, Unkillable 2 allows complete regrowth of the body from nothing more than a heart or an acorn. You can't really permanently cripple anyone with Unkillable 2 through violence.
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Old 06-27-2016, 10:34 AM   #66
NineDaysDead
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Default Re: When Unkillable Shuts Down...

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No, Unkillable 2 allows complete regrowth of the body from nothing more than a heart or an acorn. You can't really permanently cripple anyone with Unkillable 2 through violence.
Though I believe it's been clarified that Unkillable 2's regrowth only kicks in at -10XHP, meaning someone could cut off all your limbs taking you to around -4XHP. At which point you could have a great deal of difficulty getting yourself to -10XHP.
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Old 06-27-2016, 06:35 PM   #67
Nereidalbel
 
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Default Re: When Unkillable Shuts Down...

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Though I believe it's been clarified that Unkillable 2's regrowth only kicks in at -10XHP, meaning someone could cut off all your limbs taking you to around -4XHP. At which point you could have a great deal of difficulty getting yourself to -10XHP.
Kicks in at "death" if you have the Mortal limitation. Otherwise, yeah, I don't think you'll fail enough bleeding rolls to hit -10x HP.
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Old 06-30-2016, 02:02 PM   #68
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Default Re: When Unkillable Shuts Down...

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If Regrowth is built into UK2/3 then I think we ought to find out a way to separate it.

Since "Unkillable Only" is -40% then Regrowth is 40 points -16 points (40% or 2 fifths) costing 24 points.

Unkillable 2 (no Regrowth) should then be 86 points, I figure?
Sounds fair, except it would be [76], not [86]. Well, assuming you accept that [40] is an appropriate cost for Regrowth, anyway - RPK's suggestion of [10] is probably better, and would make Unkillable 2 (no Regrowth) worth [94].

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There is also the "Minor -50%" to take into consideration. The math there might get a bit weird. Would that be 40 points -90% (capped to 80 because of rules, though it could help offset a +10% or something like if you bought Cosmic)
Up to the GM, but by default capped to -80%. I'd go with -90% on RPK's price, personally, making it functionally a Perk. So, RAW would be Unkillable 2 (Minor Regrowth Only) [84], using -90% on RPK's price would be Unkillable 2 (Minor Regrowth Only ) [95].

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Conceptually, Regrowth doesn't seem divisible from UK3 though since it inherently involves constructing a whole new body.
Who says the new body has to be completely intact? If the character's new body has all its old piercings, tattoos, scars, etc, it doesn't seem outlandish for it to be missing whatever bits the character was before he died (what happens to his body after he dies, however, doesn't matter).

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Would selecting the Hemophilia disadvantage be a helpful solution?
Maybe as a Switchable Disadvantage Perk. Better yet, just give yourself a suicide ability. Note that all of that is assuming you'll only be able to use the ability once - for someone with Unkillable 2/3, being able to kill yourself after a couple of minutes of uninterrupted concentration is probably a Perk, the others lack the 1/5th price multiplier for Single Use (meaning Suicide Bomb is probably worth [5]/level).

Failing that, bite your tongue. No, you probably won't actually bleed to death from it, but you can fill your mouth with blood and then breathe that in instead of swallowing it. Blocks up your lungs and makes you choke to death. Not the most pleasant way to go, but beats rolling around on your stumps looking for a cliff to fall off of. You may be able to do similar if there's anything you can swallow near at hand, like dirt. Just keep trying until your cough reflex can't keep up. If you have Doesn't Breathe, well, sucks to be you.

On that topic, I assume Unkillable 2/3 is intended to include Doesn't Breathe and Doesn't Eat or Drink as well. Requiring a breathable atmosphere for the corpse to regenerate seems legitimate, so you could probably have No "Doesn't Breathe" for [-12], but only with Unkillable 2. With Doesn't Eat or Drink, lack of this takes a bit of thought. I'd argue that you can consume any legitimate food or water within your corpse's immediate area (a couple yards, say), which takes the form of it spoiling/rotting or becoming tainted/evaporating more rapidly than it should. This likely requires friendly characters leaving offerings for you. Once you're out of food in the immediate area, I'd let you use Survival, Scrounging, or similar to virtually gather more food and water - this would take the form of a local taint. With Unkillable 3, you can do the same, but you have the added bonuses that offerings (left either specifically for you, or general "for the dead" offerings, although there may be some competition for the latter) work regardless of where they are left, and you can use Survival/Scrounging anywhere you could reform. Either way, it's [-6].

Do note, however, that if using this interpretation characters who have Dependency, Restricted Diet, or similar will need to buy an Advantage that negates these while dead; this is functionally a -60% Limitation on the relevant Disadvantage. Not purchasing these will mean they have similar restrictions while regenerating.
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Old 06-30-2016, 04:34 PM   #69
David Johnston2
 
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Default Re: When Unkillable Shuts Down...

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Originally Posted by Hellboy View Post
If Regrowth is built into UK2/3 then I think we ought to find out a way to separate it.

Since "Unkillable Only" is -40% then Regrowth is 40 points -16 points (40% or 2 fifths) costing 24 points.

Unkillable 2 (no Regrowth) should then be 86 points, I figure?
Well first of all, your arithmetic is wrong. Apart from that, that isn't how limitation values are calculated because advantages aren't constructed that way. But what it boils down to is that if you can't regenerate lost parts you can't come back from death anyway.
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Old 06-30-2016, 11:20 PM   #70
Leynok
 
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Default Re: When Unkillable Shuts Down...

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Well first of all, your arithmetic is wrong. Apart from that, that isn't how limitation values are calculated because advantages aren't constructed that way. But what it boils down to is that if you can't regenerate lost parts you can't come back from death anyway.
Not entirely true, you may be able to regrow lost fleshy bits, but nothing that requires a skeleton, such as limbs.
Though I think that's worth at most a -5% to Unkillable, mainly because I agree with pricing Regrowth at 10 points, and even then, you still need to be able to regrow those fleshy bits, so Regrowth would have to be limited slightly further for that calculation.
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