|
|
|
#61 |
|
Join Date: May 2013
Location: Ellicott City, MD
|
Unkillable 2 reduces you to an indestructible skeleton, so, it's kind of hard to have any sort of blood or soft tissue to have any poison left in your system.
|
|
|
|
|
|
#62 |
|
Join Date: May 2013
Location: Ellicott City, MD
|
|
|
|
|
|
|
#63 |
|
Join Date: Mar 2014
|
|
|
|
|
|
|
#64 | ||
|
Join Date: Nov 2012
Location: Australia WA
|
Quote:
Quote:
As for the poison, I tend to treat poison as a Cyclic Innate Attack, if you die by it, you won't be able to recover until the poison has run it's course (assuming there is still enough of a body for the poison to exist inside of). After it's left the body, you'll start to heal up again. The poison is basically a constant source of damage keeping you in your death-like state, but unless you're receiving new sources of poison, it won't keep you dead forever. |
||
|
|
|
|
|
#65 |
|
Join Date: Dec 2007
|
No, Unkillable 2 allows complete regrowth of the body from nothing more than a heart or an acorn. You can't really permanently cripple anyone with Unkillable 2 through violence.
|
|
|
|
|
|
#66 |
|
Banned
Join Date: Aug 2004
|
Though I believe it's been clarified that Unkillable 2's regrowth only kicks in at -10XHP, meaning someone could cut off all your limbs taking you to around -4XHP. At which point you could have a great deal of difficulty getting yourself to -10XHP.
|
|
|
|
|
|
#67 |
|
Join Date: May 2013
Location: Ellicott City, MD
|
Kicks in at "death" if you have the Mortal limitation. Otherwise, yeah, I don't think you'll fail enough bleeding rolls to hit -10x HP.
|
|
|
|
|
|
#68 | ||||
|
Join Date: Jun 2013
|
Quote:
Quote:
Quote:
Quote:
Failing that, bite your tongue. No, you probably won't actually bleed to death from it, but you can fill your mouth with blood and then breathe that in instead of swallowing it. Blocks up your lungs and makes you choke to death. Not the most pleasant way to go, but beats rolling around on your stumps looking for a cliff to fall off of. You may be able to do similar if there's anything you can swallow near at hand, like dirt. Just keep trying until your cough reflex can't keep up. If you have Doesn't Breathe, well, sucks to be you. On that topic, I assume Unkillable 2/3 is intended to include Doesn't Breathe and Doesn't Eat or Drink as well. Requiring a breathable atmosphere for the corpse to regenerate seems legitimate, so you could probably have No "Doesn't Breathe" for [-12], but only with Unkillable 2. With Doesn't Eat or Drink, lack of this takes a bit of thought. I'd argue that you can consume any legitimate food or water within your corpse's immediate area (a couple yards, say), which takes the form of it spoiling/rotting or becoming tainted/evaporating more rapidly than it should. This likely requires friendly characters leaving offerings for you. Once you're out of food in the immediate area, I'd let you use Survival, Scrounging, or similar to virtually gather more food and water - this would take the form of a local taint. With Unkillable 3, you can do the same, but you have the added bonuses that offerings (left either specifically for you, or general "for the dead" offerings, although there may be some competition for the latter) work regardless of where they are left, and you can use Survival/Scrounging anywhere you could reform. Either way, it's [-6]. Do note, however, that if using this interpretation characters who have Dependency, Restricted Diet, or similar will need to buy an Advantage that negates these while dead; this is functionally a -60% Limitation on the relevant Disadvantage. Not purchasing these will mean they have similar restrictions while regenerating. |
||||
|
|
|
|
|
#69 |
|
Join Date: Dec 2007
|
Well first of all, your arithmetic is wrong. Apart from that, that isn't how limitation values are calculated because advantages aren't constructed that way. But what it boils down to is that if you can't regenerate lost parts you can't come back from death anyway.
|
|
|
|
|
|
#70 | |
|
Join Date: Nov 2012
Location: Australia WA
|
Quote:
Though I think that's worth at most a -5% to Unkillable, mainly because I agree with pricing Regrowth at 10 points, and even then, you still need to be able to regrow those fleshy bits, so Regrowth would have to be limited slightly further for that calculation. |
|
|
|
|
![]() |
| Tags |
| death, negated advantage, unkillable |
| Thread Tools | |
| Display Modes | |
|
|