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#11 |
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Join Date: Jul 2008
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Uh, no, that's very far from being the inverse square law of gravity. That would be an...inverse exponential law? Core form being e^(1/x). An actual inverse square law goes with x^-2.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#12 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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For an ecological example, if bees can range 1 km from the hive they can feed from about 3.14 square kilometers of flowered meadow. If the bees can range 2x as far, they can feed from 12.56 square kilometers of flowered meadow, which is 4 times as much (12.56/3.14 = 4) and that is because you square the 2x (2*2 = 4). You would not apply the 2 as an exponent to 3.14, and get 3.14^2 = 9.8596 square kilometers. You also would not apply the 2 as an exponent to 3,140,000 square meters (same area as 3.14 square kilometers) and get 9,859,600,000,000 square meters (which is over 9 million square kilometers). Last edited by jeff_wilson; 07-18-2013 at 08:19 PM. |
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#13 |
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Join Date: Nov 2009
Location: Oregon
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Since this hasn't been brought up yet, how about limiting the flight ceiling using Low Mana / No Mana Zones? Basically, the ambient mana field is thinner the higher you go, and there can be sudden gusts of No Mana "turbulence". It wouldn't prevent flight, but would help restrict it to the most skilled (or foolish) wizards.
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#14 |
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Join Date: Feb 2009
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Hmm, why doesn't the 3 per min maintenance cost of Flight prevent it from being used for convenient long distance communication all on its own?
In my own fantasy setting, aerial travel is heavily constrained because if Jupiter, Lord of the Skies, had meant for people to fly he would have given them wings. So brutal turbulence, flying monsters, opaque clouds and lightning storms and all manner of other nastiness awaits humans who dare fly (and more the higher up), so flying travelers stay fairly low and stay ready to land and seek cover whenever things get rough |
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#15 | |
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Join Date: Aug 2004
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Speed limits are also good, as others suggest. Instead of placing simple limits on height and speed, it might be more fun to have speed drop with height. A mage sticking close to the ground can make fair speed, but still has to dodge around obstacles. A mage high up can fly over obstacles, but at a snail's pace... Hostile aerial environment is also an interesting idea. Maybe prolonged use of flight magic attracts some sort of troublesome or dangerous air elemental? One more idea: It'd be perfectly reasonable to give encumbrance much harsher speed and encumbrance penalties for fliers. That makes magical flight a lousy way to transport lots of goods, or even a heavily-equipped mage. And one final option: Don't restrict flight; just hope that characters never think of flight as a sensible way to avoid long, dangerous hikes. Hey, it worked for a certain Oxford professor / fantasy author... : )
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#16 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#17 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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but yes, make it tiring. And if anyone goes for skill 25, say "stop being silly", no one has sword 25.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#18 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Flight only works over ley lines? This would mean that 1000km away along the line might not be so mysterious, but 200km away from the lines could be...
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#19 | |
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Banned
Join Date: Mar 2005
Location: Athens, GA
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Yeah, I screwed up on the exponent laws (x^-2 != sqrt(x) but 1/x^2) <sheepish>grin</sheepish>. I had a tooth pulled today and I'm on 30mg of hydrocodone at the moment. It's a miracle I can type. My brain is bouncing around like a ferret in a funhouse. Xanadu and Interzone, yes, math, not so much. BTW, that's entomology. Ecology is about stochastic population growth and nitrogen/phosphorus ratios. Which very much means I should know about exponent laws, see above. Blah, try again tomorrow. Thanks, y'all. Last edited by tantric; 07-18-2013 at 10:33 PM. |
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#20 |
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Join Date: Jul 2012
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Make use of mana zones. High mana and low mana, and the skies do not necessarily match the ground beneath them.
In low mana zones, magical flight or magic carpet can be much more difficult. See how much trouble that -5 skill causes. Maybe it is enough to make the magic carpet no longer functional? Sudden skydiving incidents could lead to a culture where long-distance flight is strongly discouraged. In high mana zones, why is it high mana? What else is there? Sure, it is easy to fly, but any high magic area you can fly through probably has a number of unpredictable effects in the area, such as wind spirits who might consider the high mana zone their territory and demand tolls or otherwise interfere with flying travellers. |
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| Tags |
| flight, gm advice |
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