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Old 07-18-2013, 10:23 AM   #1
Mangolaw
 
Join Date: Jul 2013
Location: Brisbane Australia
Default Simplifying Gurps Character Sheets

I saw these great character sheets a while ago for DnD 4.0. They are designed to help kids play DnD, but they are also just really attractive and clean. I recall someone saying they wished all DnD character sheets looked like that, not just the ones for eight-year-olds.

I've played a lot of DnD, and the groups that I've played with seemed to pick up the system at a better pace than the groups I have GM'd for gurps. I think gurps is a better system, but I want other people to think so too. I've set out to create a few more 'gamified' gurps character sheets and I'm interested to know what you people think. These characters are for swords and sorcery style fantasy with pretty much only combat in mind.

The idea was to make character sheets that lay out a character's 'best moves' as abilities in the same fashion that other RPG systems do. In actual play, the rules are not changed overmuch but the character sheets themselves are supposed to dilute the full spectrum of moves available to a character to just the attacks and spells that a player is likely to want to use. The sheets were based off some characters I built with the core gurps rules before I simplified them, though I'll admit that I did take some liberties with the rules (maybe that makes me a bad person).

Anyway, please have a look and tell me what you think.
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character sheet, dungeon fantasy, newbies


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