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Old 07-12-2013, 09:38 AM   #1
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Fun with Affliction (Super Jump)

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Originally Posted by Nereidalbel View Post
As the RAW puts it, Warp would actually require an enhancement to allow the target to control their Warping, since Warp is considered to be a one-time, instant effect when afflicted normally.
Actually, it's a separate but equal (in cost) Affliction to grant the power to be used on a voluntary basis.

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Originally Posted by PK View Post
GURPS Powers went into this a bit with a section on "wishes", but I agree that it probably could've been more clear. Kromm and I have discussed this already, so let me clarify:

If you want to buy Affliction (Warp) explicitly to give the subject the ability to consciously, controllably Warp for minutes equal to his margin of success (I say MoS since, presumably, this'd be a "benefliction"), you can. You just have to make this explicit when you're building the ability, and once done, you can not use it as an exoteleport attack. If you want that, you have to buy it separately. You can buy it as an AA if the GM allows. (Note that you can't just take the "Advantage, Warp" enhancement twice and add Selectivity, because this is an issue of how the Affliction itself is set up.)

So it's your choice between Affliction (Advantage, Warp, +1000%) and Affliction (Advantage, Warp, Under subject's control, +1000%).
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Old 07-12-2013, 08:49 AM   #2
whswhs
 
Join Date: Jun 2005
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Default Re: Fun with Affliction (Super Jump)

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Originally Posted by Michael Thayne View Post
Affliction (Super Jump X), where X is some suitably high number, seems like a good starting point for an ability that lets you throw projectiles at enemies, or enemies at walls, at very high speed. But how to modify the Super Jump advantage appropriately? Is Super Jump an advantage with an "instantaneous" effect, which therefore affects the target of the Affliction once, or would you need to modify Super Jump to get that result? Is there a way to modify Super Jump so that Jumping move doesn't depend on the targets Basic Move? Any other issues I'm missing here?
GURPS Supers has Super Throw for hurling projectiles at enemies at high speeds.

Bill Stoddard
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Old 07-12-2013, 01:17 PM   #3
Michael Thayne
 
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Default Re: Fun with Affliction (Super Jump)

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Originally Posted by Varyon View Post
Unless it has a specific Limitation, Affliction works on non-living things just fine. Of course, many non-living things lack Basic Move, and as Super Jump simply modifies jumping distance, which is itself based on Basic Move, you are partially correct, it's just that this Affliction is useless for moving things that lack any jumping ability.
Hence my wondering about modifying the ability so the target's Basic Move doesn't matter. Like, "based on Affliction-user's Basic Move, +0%" or "based on fixed Basic Move of 5, +0%." Though I'm not sure +0% is fair for those tweaks.

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Originally Posted by whswhs View Post
GURPS Supers has Super Throw for hurling projectiles at enemies at high speeds.

Bill Stoddard
I know, but I'm thinking of something like a magical/telekinetic attack attack, that would let you hurl projectiles that you are not carrying. I suppose combining Telekinesis with Super Throw, would work (though would lose the munchkink angle).
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Old 07-12-2013, 01:22 PM   #4
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Fun with Affliction (Super Jump)

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Originally Posted by Michael Thayne View Post
Hence my wondering about modifying the ability so the target's Basic Move doesn't matter. Like, "based on Affliction-user's Basic Move, +0%" or "based on fixed Basic Move of 5, +0%." Though I'm not sure +0% is fair for those tweaks.
Based on (Different Attribute) is a +20% enhancement. (GURPS Basic, pg 102) I'd say that "Based on Basic Move (Afflictor's Attribute)" should cost the same.

Tisn't rules-as-written, mind, but its' a good ballpark.
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Old 07-12-2013, 02:40 PM   #5
Nereidalbel
 
Join Date: May 2013
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Default Re: Fun with Affliction (Super Jump)

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Originally Posted by Sunrunners_Fire View Post
Based on (Different Attribute) is a +20% enhancement. (GURPS Basic, pg 102) I'd say that "Based on Basic Move (Afflictor's Attribute)" should cost the same.

Tisn't rules-as-written, mind, but its' a good ballpark.
If super-ST exists in your campaign world, "Based on ST" would be entertaining.
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