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#51 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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#52 |
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Join Date: Mar 2006
Location: Iceland*
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I'd like to playtest that, or even assist if possible. Depending on what it is, I might even have relevant knowledge.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#53 |
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Join Date: Sep 2007
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A two foot thickness of generic "wood" has DR 24 per Basic. It's not a stretch to have a little more for naval oak construction. Seems like the problem is more with the stat blocks for ships.
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#54 |
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Join Date: Mar 2006
Location: Iceland*
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Indeed, that is some of the problem. I have criticised the ship stats in Basic and Fantasy and in Low-Tech, some of my criticisms were addressed. However, DR there is retained at the low ranges, for consistency with earlier publications.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#55 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I've said this before, but ships of the line had hundreds of crewmen. Isn't naval combat between ships of the line simply outside the playable scale of GURPS combat?
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#56 | |
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Join Date: Nov 2011
Location: Seattle, WA
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But yes, I kind of agree with you. Any GM who tries to roll out a 76 gun ship of the line's attacks should be keelhauled.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#57 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#58 | |
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Join Date: Mar 2006
Location: Iceland*
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That's not something I especially want to game out, though. Because with a TL4 or TL5 cannon of 9-lb or 12-lb, it doesn't make sense to be sinking warships left and right, in just a couple of minutes of accurate shooting. But it's possible in the rules and while that's the case, players who know the rules will wonder why I keep getting a sad look when they formulate their naval tactics based on them.
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#59 |
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Join Date: Aug 2009
Location: OK
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Or you get a ST 20 guy with an axe to do it.
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#60 | |
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Join Date: Nov 2008
Location: Yukon, OK
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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