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#41 |
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Banned
Join Date: Mar 2006
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Last edited by namada; 09-21-2014 at 02:57 AM. |
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#42 | |
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Join Date: Dec 2006
Location: Meifumado
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Quote:
- He's also in an "adventuring" group, whatever that might mean in your setting. If not dungeon delvers, this could be a group of US-style marshals, a team of exorcists or inquisitors, or a troupe of performers. - The Enemy is a (low-level) member of a noble house, that has more regional influence. The Enemy was only temporarily in the PC's town, either being entertained or perhaps doing his own military duties. - The PC is a member of such a noble house, and the patriarch of the family sends various lackeys and nephews to keep him in line. - Or it could be another group that has regional influence- a church, a guild, a secret society, an organised crime syndicate, or a merchant house.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#43 |
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Join Date: Jun 2010
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How about a hostile ghost, instead of a mortal?
At the same power level, the Enemy wouldn't be too contrived or TPK-inducing, but with the powers of the ghost, it would still have an excuse to come back again and again, with a stack of tricks to torment the PC, and still be an unknown Enemy. Why is the ghost after him? Family curse. |
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#44 |
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Join Date: Nov 2011
Location: South Dakota, USA
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The ghost angle could be used to explain much... I don't know if there is an established Ghost template for this setting, but if the PC doesn't know why he was expelled from the militia... maybe the ghost possessed him and made him do something worth being kicked out?
Otherwise, part of the fun will be the PCs wondering when something bad happening is the ghost or just part of the session... and you can literally plan things to work out either way (if you still want to roll for the enemy appearance). When just a part of the campaign in general, bad stuff can happen to anyone... and when the player's Enemy roll comes into play, that just means said player is always the specific target. This doesn't even have to be elaborate; want a bar room brawl? Say you do, so it is planned that even if the PCs mind themselves, someone else will start one. Well, if you roll and the Enemy show's up, the ghost enemy uses some low level ghost tricks to ensure as much of the bar's occupants as possible want to beat the tar out of the player (to whom the enemy belongs)! That reminds me... I don't have access to a 4th Edition Basic Set Characters book: does Unluckiness still exist as a Disadvantage, and has that been considered as a replacement for this mysterious background enemy? It sort of fits for a "curse" and explains why bad things keep happening to the player in question without needing to have an Enemy all designed and appearing. |
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#45 | |
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Join Date: Mar 2013
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Quote:
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#46 |
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Join Date: Nov 2011
Location: South Dakota, USA
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Yeah.
Oh, and I found GURPS Update; Unluckiness [-10] from Third Edition converts to... Unluckiness [-10]. That's kind of embarrassing I didn't catch that. >.> |
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#47 |
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Join Date: Jun 2010
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#48 | |
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Join Date: May 2008
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... and we've come full circle. I'm going to assume you didn't see my earlier post:
Quote:
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My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
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#49 | |
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Join Date: Mar 2013
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Quote:
I can only think of a few cases where I'd ever let a character have this disadvantage, but it could happen. :)
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#50 |
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Join Date: May 2008
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Ah, yes, I did briefly consider that. Very briefly.
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My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
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| Tags |
| enemy, gm advice |
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