|
|
|
#21 | |
|
Join Date: Nov 2012
|
Quote:
Ultimately, Merril's Enemy is really his friend... |
|
|
|
|
|
|
#22 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Does the setting have insane asylums? If it does, that easily explains a Hunter who genuinely tries to act in the PC's best interests.
|
|
|
|
|
|
#23 |
|
Join Date: Oct 2005
Location: The Fine Line Between Black and White
|
You can simply not allow enemy, ask them to work out another disadvantage, make them increase the frequency rate on one they already posses, lower the disadvantage limit so it isn't a problem to begin with, or they can live with not having to max out their disadvantages. A lack of a disadvantage is still an advantage.
I also agree with the sentiment that he shouldn't have to nix daredevil. On The Edge does not make a very long lasting character and he will need all the help he can get. My last 'On The Edge' character had Fearlessness 4 and regeneration 1hp/hour and a personal forcefield, he still managed to die. He doesn't always have to make All Out Attacks, but incredible talent does not entirely mitigate the insane actions he'll have to make after failing that roll. I also want to say that I've had a lot of luck in my own games with reducing the disadvantage limit from 'half point total' to just 50 and simply increasing the positive point total by the like amount of 25. Characters have the same level of competency and aren't quite so mentally broken.
__________________
. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 07-10-2013 at 01:07 PM. |
|
|
|
|
|
#24 |
|
Join Date: Aug 2004
|
You know that the enemy showing up 1/3 of the time PER ADVENTURE means that the enemy does NOT show up 2/3 of the time. Just don't have them show up this adventure, if you're not comfortable with it yet.
That being said, if you are doing an ongoing campaign, the pcs are going to make enemies and you are going to have to get used to running them, whether the pcs got points for them or they arise out of the story.
__________________
"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
|
|
|
|
|
#25 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Enemies that don't have point values also don't have a frequency of appearance, which makes them a lot easier to GM.
|
|
|
|
|
|
#26 |
|
Join Date: May 2008
|
I like that idea. I'll see if I can convince my player to relinquish his enemy into a background story only. It'll relieve the pressure on me for now, while I work on more important aspects to this adventure, like ... writing it!
Another thought I had: instead of making him give 15 points back, I could let my other players spend an additional 15 points and call it a 165-point campaign.
__________________
My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
|
|
|
|
|
#27 | |
|
Join Date: Oct 2005
Location: The Fine Line Between Black and White
|
Quote:
__________________
. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
|
|
|
|
|
|
#28 |
|
Join Date: May 2008
|
No, I have not had a chance to talk with him yet. I'm first trying to solidify my thoughts on the issue. I understand what you are saying about meeting half way. We've already met halfway/partway, if you saw my comment earlier regarding what his initial character backstory was. Who knows, he may be ok with giving up the enemy thing all together. Stay tuned... I will let you all know what the solution turns out to be.
__________________
My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
|
|
|
|
|
#29 |
|
Banned
Join Date: Mar 2006
|
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 02:57 AM. |
|
|
|
|
|
#30 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
![]() |
| Tags |
| enemy, gm advice |
|
|