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Join Date: Jun 2006
Location: On the road again...
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Not too long ago, when discussing my upcoming SW game in #gurps on irc.sorcery.net, the conversation veered towards how to handle the Force. Many of the folks weren't too keen on the approach I was taking, using the system laid out in Powers and expanded in Psionic Powers, substituting a power source similar to Divine rather than Psionic for the various Powers I was working on.
Currently, I have five basic Powers: Energy Control (for Force Lightning and Energy Absorption, among other tricks), ESP (for sensing the future, past, etc), Healing, Psychokinesis (for the many TK tricks), and Telepathy (including the famous Jedi Mind Trick); each has its own Power Talent (5/level). All abilities would have a use skill to go along with them. (One person in channel wanted me to split things like in the WEG and SWd20 systems: Sense, Alter, and Control. I found that breakdown to not fit GURPS that well; plus it'd make things really difficult for me to break things down. Better to go with a general effect-based breakdown, IMO. Plus, it'd make it hard to build Kieran Halcyon and his grandson Corran Horn, who could deflect and absorb energy but lacked even rudimentary TK ability.) Now, as I've said, others weren't too keen on the idea. One player suggested Ritual Path Magic, which may fit. I'm not that familiar with the system, though. One other player recommended using Realm-based Magic as the basis. This I can work with a bit better than RPM, as I've fiddled with Realms a bit. To keep things simple, I'd probably use the 3- or 4-tier Realm system rather than the 6-tier system I've used in my Marvel stuff. So, thoughts? criticisms? suggestions? critiques? (all flames will be forwarded to /dev/null/ )
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| Tags |
| psionic powers, realm magic, ritual path magic, star wars, the force |
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