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#1 |
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Join Date: Mar 2010
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Disclaimer 1: This has nothing to do with Palladium Game's tabletop roleplaying game titled Rifts.
Disclaimer 2: All point costs I post in this thread are being calculated according to Multiplicative Modifiers (GURPS Powers, pg 102), as that is what my games use. Expect the point costs to be noticeably higher if your games are using the standard additive modifiers. Disclaimer 3: A number of these advantages, modifiers and modifier values are house-ruled. If you see a discrepancy between the rules-as-written and what I've typed out, please feel free to call it to my attention. Its' probably a house-rule, but it may also be an error on my part and I'd like to fix those. Thanks! Per my younger sons' request ... I get to convert the Ascendant, Callings and Souls from Trion Game's MMORPG titled RIFT into GURPS terms and I figured I should share my work in order to receive feedback and in case it proves useful for anyone else. The first Calling I'm working on is the Rogue (as that is what they play in the MMO). In addition to the Ascendent resource "Planar Charges", Rogues possess a minimum of two Calling-specific resources, "Energy" and "Combo Points". In any case, on to the meat of it:
Note: ER ("_foo") Only, -5%, is a Nuisance Effect. Having to buy the expensive Regeneration advantage once for each of the various Energy Reserve advantages is a nuisance. Heh. Last edited by Sunrunners_Fire; 07-06-2013 at 04:17 PM. |
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#2 |
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Join Date: Mar 2010
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The first Soul being converted is the Nightblade. (Xavier's favorite rogue soul.)
It has 28 active abilities available to it in its' most developed form. I'm rolling the passive abilities into the active abilities directly for the sake of my sanity. Working through the list alphabetically ... Rogue . Nightblade . Blazing Path:
Rogue . Nightblade . Blazing Strike:
Rogue . Nightblade . Conceal:
Rogue . Nightblade . Dark Containment:
Rogue . Nightblade . Dark Descent:
Rogue . Nightblade . Dark Malady:
Rogue . Nightblade . Death from the Shadows:
Rogue . Nightblade . Dusk Strike:
The original ability is supposed to apply a stacking self-buff that increases the damage done by Dusk Strike by 10% per stack while also increasing the cost by 15% per stack. This falls below GURPS granularity in practice and so I didn't model it. If anyone can think of a clean way to do so, I'm all ears! Last edited by Sunrunners_Fire; 07-08-2013 at 05:24 AM. |
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#3 |
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Join Date: Mar 2010
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(Character Limit Reached; Continued ...)
Rogue . Nightblade . Dusk to Dawn:
Rogue . Nightblade . Ebon Blades:
Rogue . Nightblade . Ebon Fury:
I'm relatively sure I'm not underpaying for the effect ... Rogue . Nightblade . Ebon Terror:
Rogue . Nightblade . Fell Blades:
Bah. Modeled as a damage proc along the lines of Ebon Blades. Suggestions welcome! Rogue . Nightblade . Fiery Chains:
Rogue . Nightblade . Fiery Spike:
Rogue . Nightblade . Flame Blitz:
Rogue . Nightblade . Flame Thrust:
Rogue . Nightblade . Hellfire Blades
Last edited by Sunrunners_Fire; 07-07-2013 at 11:14 AM. |
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#4 |
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Join Date: Mar 2010
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(Character Limit Reached; Continued ...)
Rogue . Nightblade . Living Flame:
Rogue . Nightblade . Lost Hope:
Rogue . Nightblade . Primal Strike:
Rogue . Nightblade . Scourge of Darkness:
Rogue . Nightblade . Smoldering Blades:
) A successful attack that rolled 8 or less places a (+1 bur inc; fire-aspected) damage-over-time effect on the target. This DOT stacks up to 5 times and has a duration of 12 one-second intervals. ) A successful attack that rolled 8 or less on a target that already has 5 stacks of the above DOT instead consumes the stacks to do (+4 bur inc; fire-aspected) damage to the target. Rogue . Nightblade . Smother:
Rogue . Nightblade . Touch of Darkness:
Rogue . Nightblade . Twilight Transcendence:
It costs 1 energy, has a 2 minute cooldown, a 4 second duration and does some freaky things: It removes all affliction(-like)s, it removes all diseases, it reduces incoming injury by half and it applies a heal-over-time for (+8 HP) every one-second interval over 4 cycles. It also reduces Striking ST by 4. Last edited by Sunrunners_Fire; 07-07-2013 at 11:22 AM. |
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#5 |
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Join Date: Mar 2010
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(Character Limit Reached; Continued ...)
Rogue . Nightblade . Weapon Flare:
And one passive ability that can't be rolled into an active ability: Rogue . Nightblade . Fire and Death Attunement:
Last edited by Sunrunners_Fire; 07-07-2013 at 11:24 AM. |
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#6 | |
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Join Date: Mar 2010
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Quote:
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#7 |
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Join Date: Mar 2010
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- - - - - - - - - -
Summary of Nightblade Abilities:
Fire and death, melee-preferred but ranged-capable, self-buffing, targeted debuffs, crowd control, stealth, a god-mode self-heal of limited duration and a damaging teleport. Both single-target and area-target effects. I think Xavier will like it. Heh. - - - - - - - - - - Any preferences as to which rogue soul to convert next? Rogue Souls:
If no one has a preference, I'll start the Riftstalker later this evening. Last edited by Sunrunners_Fire; 07-08-2013 at 05:42 AM. |
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| Tags |
| conversion, rift, rift to gurps |
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