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Old 07-13-2013, 04:18 PM   #241
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Default Re: The Definite d20/D&D Conversion thread

Half-Dragon is up now too. I did the various elemental flavor lenses directly based on damage type, rather than dragon type. I figured being slightly less specific was politer, considering how iconic the D&D dragon types are, and frankly it saves on a lot of repetition.
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Old 07-13-2013, 04:36 PM   #242
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Default Re: The Definite d20/D&D Conversion thread

Aw nuts, I put the half-dragon in the regular writeup area somehow.
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Old 07-13-2013, 05:24 PM   #243
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Default Re: The Definite d20/D&D Conversion thread

Quote:
Originally Posted by Faolyn View Post
I think most GMs who translate one system to the other will try to invoke the feel of the game rather than try to slavishly recreate every detail.
Personally, I want the game elements to work like other game elements in GURPS of the same genre. If things don't mesh perfectly, oh well. I just want to take Expedition to the Barrier Peaks and run the darn thing in GURPS with the crunchy fuss already done.

FYI: Expedition to the Barrier Peaks would be the perfect converted GURPS Dungeon Fantasy adventure. It's a classic dungeon crawl with elements outside of the genre, which highlights GURPS's versatility with any genre.
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Old 07-13-2013, 06:14 PM   #244
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Default Re: The Definite d20/D&D Conversion thread

Quote:
Originally Posted by Rasputin View Post
FYI: Expedition to the Barrier Peaks would be the perfect converted GURPS Dungeon Fantasy adventure. It's a classic dungeon crawl with elements outside of the genre, which highlights GURPS's versatility with any genre.
That's the one that takes place in a spaceship, right? Personally, I hate that kind of mash-up surprise in an otherwise serious or non-genre-crossing game (I am whimsy-impaired). But you're right--it'd be perfect for GURPS. It's like Infinite Worlds without the dimension-hopping.
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Old 07-14-2013, 08:15 AM   #245
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Default Re: The Definite d20/D&D Conversion thread

A few critters:

Lightning Lizard
-119 points

The lightning lizard is another common pet and guard animal from the southern jungles. Roughly the same size (3 feet long, not including the tail which extends another three feet, and 10 to 12 pounds) and temperament as an iguana, the lightning lizard is remarkable for its ability to surround itself with a sheath of crackling lightning without harming itself. This lightning field has been known to occasionally set fires, but is primarily defensive in nature.
Code:
ST: 4 [-60]	HP: 4 [0]	Speed: 5.50 [0]
DX: 11 [12]*	Will: 6 [20]	Move: 3 [-10]
IQ: 2 [-160]	Per: 10 [40]
HT: 11 [10]	FP: 11 [0]	SM: -2

Dodge: 9	Parry: n/a	DR: 2
Bite (11): 1d-6 imp.
Foreleg Claw (11): 1d-6 cut.
Kick (9): 1d-6 cut.
Lightning Aura: 1d-2 burn sur.

Advantages: Acute Taste and Smell 3 [6]; Catfall [10]; Claws 
    (Sharp Claws) [5]; Clinging [20]; Damage Resistance 2 (Flexible, -20%) 
    [8]; Enhanced Dodge 1 [15]; Enhanced Tracking 1 [5]; Flexibility [5]; 
    Lightning Aura (Burning Attack) 1d-2 (Aura, +80%; Damage Modifier: 
    Surge, +20%; Melee Attack: Reach C, -30%) [4]; Peripheral Vision 
    [15]; Regrowth [40]; Subsonic Hearing [5]; Super Climbing 1 [3]; 
    Teeth (Fangs) [2]; Vibration Sense [10].
Perks: Scales [1].
Disadvantages: Cold-Blooded (Stiffen Up below 50ฐ) [-5]; 
    Fearfulness -1 [-2]; Quadruped [-35]; Short Lifespan -2 [-20]; Sleepy 
    (1/2 the time) [-8]; Social Stigma (Valuable Property or Wild Animal) 
    [-10]; Wealth (Dead Broke) [-25]; Wild Animal [-30].
Skills: Climbing (A) DX+3 [2] – 15; Survival (Jungle) Per+2 [8] – 
    12.

	* Cost reduced for No Fine Manipulators (-40%).
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Old 07-14-2013, 08:21 AM   #246
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Couatl
745 points

Also called "feathered serpents", couatl appear as the least humanoid of all the angels. Couatl are serpentine beings with large, multicolored feathered wings; most also have bright plumage coming from their foreheads. Believed to be servants of some unknown deity common to the reptilian races of Umoja, they possess incredible telepathic and magical powers. Their voices are beautiful, and must cast their spells by singing. Their innate telepathic abilities allow them to read other's surface thoughts and appear to "speak" to folks; in all cases, whoever the couatl may be in telepathic contact with will hear the conversation in their own language.

When entering combat, couatls start by remaining towards the rear of the fight and casting at a distance. Should circumstances force them to enter melee range, they will wrap their bodies around their opponents and constrict, and occasionally may bite, delivering a toxic venom.
Code:
ST: 24 [56]*†	HP: 24 [0]	Speed: 7.00 [0]
DX: 14 [80]	Will: 14 [0]	Ground Move: 5 [-10]
IQ: 14 [80]	Per: 14 [0]	Air Move: 15 [2]
HT: 14 [40]	FP: 14 [0]	SM: +2

Dodge: 11	Parry: 12	DR: 3
Bite (16): 2d+2 imp, follow-up 1d tox.
Lightning (spell) (14): 1d-1 burn per point of energy.
Tail Hit (16): 2d+2 cr.

Languages: Celestial (Native) (Native Language) [0].
Advantages: 3D Spatial Sense [10]; Appearance (Transcendant) 
     (Impressive, +0%) [20]; Charisma 4 [20]; Combat Reflexes [15]; 
     Constriction Attack [15]; Damage Resistance 3 (Can't Wear Armor, 
     -40%; Tough Skin, -40%) [3]; Doesn't Eat or Drink [10]; Double-
     Jointed [15]; Extra-Flexible Arm (1 Arm) [5]; Flight (Winged, -25%) 
     [30]; Healing (Faith Healing, +20%) [36]; Mind Reading (Reflexive, 
     +40%; Universal, +50%) [57]; Power Investiture 2 (Song Aspected, 
     -40%) [12]; High Pain Threshold [10]; Long Arm (1 Arm) [10]; 
     Regeneration (Fast: 1HP/min) [50]; Teeth (Fangs) [2]; Toxic Attack 1d 
     (Cyclic: 6 cycles, 15 minutes intervals, +150%; Follow-Up: Bite, +0%; 
     Resistible: HT-5, -5%) [10]; Telecommunications (Telesend) 
     (Broadcast, +50%; Universal, +50%) [60]; Unaging [15]; Unfazeable 
     [15]; Unkillable 3 [150]; Vibration Sense [10]; Voice [10].
Perks: Compact Frame [1]; Illumination [1]; Scales [1].
Disadvantages: Charitable (9) [-22]; Dependency (Mana, Very 
     Common; Constantly) [-25]; Duty (to Deity) (15) [-15]; No Fine 
     Manipulators [-30]; No Legs (Slithers) [0]; One Arm [-20]; Pacifism 
     (Cannot Harm Innocents) [-10]; Selfless (6) [-10]; Vulnerability to 
     Darkmetal (Rare; Wounding Modifier ื4) [-20]; Vulnerability to 
     Orichalcum (Rare; Wounding Modifier ื2) [-10].
Quirks: Broad-Minded [-1]; Congenial [-1]; Distinctive Features 
    [-1].
Skills: Aerobatics (H) DX+1 [2] – 15‡; Body Language (A) Per+0 
    [2] – 14; Brawling (E) DX+2 [4] – 16; Detect Lies (H) Per+0 [4] – 14; 
    Diplomacy (H) IQ+2 [4] – 16#; Exorcism (H) Will+2 [12] – 16; Flight 
    (A) HT-1 [1] – 13; Hidden Lore (Demon Lore) (A) IQ+1 [4] – 15; Lip 
    Reading (A) Per+0 [2] – 14; Public Speaking (A) IQ+5 [1] – 19‡#; 
    Theology (Deity or Pantheon) (H) IQ+0 [4] – 14; Wrestling (A) DX+0 
    [2] – 14.
Spellsง: Air Jet (H) IQ+1 [2] – 15; Analyze Magic (H) IQ+1 [2] – 
    15; Apportation (H) IQ+1 [2] – 15; Armor (H) IQ+1 [2] – 15; Awaken 
    (H) IQ+1 [2] – 15; Beast Summoning (H) IQ+1 [2] – 15; Bless (H) 
    IQ+1 [2] – 15; Block (H) IQ+1 [2] – 15; Borrow Language (H) IQ+1 
    [2] – 15; Curse (H) IQ+1 [2] – 15; Deflect Energy (H) IQ+1 [2] – 15; 
    Deflect Missile (H) IQ+1 [2] – 15; Detect Magic (H) IQ+1 [2] – 15; 
    Extinguish Fire (H) IQ+1 [2] – 15; Haste (H) IQ+1 [2] – 15; Ignite Fire 
    (H) IQ+1 [2] – 15; Invisibility (H) IQ+1 [2] – 15; Lightning (H) IQ+1 [2] 
    – 15; Plane Shift (Home Plane) (VH) IQ+1 [4] – 15; Purify Air (H) IQ+1 
    [2] – 15; Reptile Control (H) IQ+1 [2] – 15; Remove Curse (H) IQ+1 
    [2] – 15; Sense Corruption (H) IQ+1 [2] – 15; Sense Evil (H) IQ+1 [2] 
    – 15; Sense Foes (H) IQ+1 [2] – 15; Sense Purity (H) IQ+1 [2] – 15; 
    Sense Spirit (H) IQ+1 [2] – 15; Shield (H) IQ+1 [2] – 15; Stun (H) 
    IQ+1 [2] – 15; Transform Body (H) IQ+1 [2] – 15; Turn Zombie (H) 
    IQ+1 [2] – 15; Warmth (H) IQ+1 [2] – 15; Water to Wine (H) IQ+1 
    [2] – 15; Windstorm (H) IQ+1 [2] – 15.

	* Cost reduced for Size (-20%).
	† Cost reduced for No Fine Manipulators (-40%).
	‡ Includes +2 from 3D Spatial Sense.
	# Includes +2 from Voice.
	ง All spells include +2 from Power Investiture.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
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Old 07-14-2013, 08:27 AM   #247
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Erinyes
508 points

Erinyes are devils who, some believe, were once angels. Their appearance and disposition seems to bear out this theory; they have large, leathery wings and carry flaming swords, attacking their enemies with a zeal that is rivaled only by the gods' most fervent followers. Like the angels, the erinyes' wings are not necessary for them to fly.

When summoned, an erinyes is armed with a flaming bastard sword, a medium shield, a bow enchanted to ignite its arrows on fire, and a quiver of 20 arrows. They take pleasure in being mistaken for the angels they are alleged to be descended from.
Code:
ST: 20 [100]	HP: 20 [0]	Speed: 7.50 [0]
DX: 15 [100]	Will: 16 [10]	Ground Move: 7 [0]
IQ: 14 [80]	Per: 14 [0]	Air Move: 15 [0]
HT: 15 [50]	FP: 15 [0]	SM: 0

Dodge: 11	Parry: 12	DR: 4
Block: 12
Bite (15): 2d-2 cr.
Bow of Flaming (16): 2d imp, follow-up 2 burn.
Flaming Bastard Sword: 
	one-handed swing (16): 3d+4 cut.
	one-handed thrust (16): 2d+2 imp.
	two-handed swing (16): 3d+5 cut.
	two-handed thrust (16): 2d+3 imp.
	follow-up: +2 burn.
Kick (14): 2d+3 cut.
Punch (16): 2d+2 cut.
Shield Bash (17): 2d-1 cr.
Wing Strike (16): 2d+3 cr.

Advantages: Appearance (Beautiful) [12]; Claws (Sharp Claws) 
     [5]; Combat Reflexes [15]; Damage Resistance 4 (Tough Skin, -40%) 
     [12]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Empathy [15]; 
     Enhanced Move (Air) 1 (Air Move 30/60 mph) [20]; Flight [40]; High 
     Pain Threshold [10]; Infravision [10]; Night Vision 5 [5]; Regeneration 
     (Regular: 1 HP/hr) [25]; See Invisible [15]; Signature Gear (Flaming 
     Bastard Sword, Flaming Bow, and Shield) [5]; Spirit Empathy [10]; 
     Striker (Crushing; Wings) (Cannot Parry, -40%; Weak, -50%) [1]; 
     Unaging [15]; Unfazeable [15]; Voice [10].
Perks: Ignition [1]; Illumination [1].
Disadvantages: Bloodlust (12) [-10]; Code of Honor (Pirate's) 
     [-5]; Dependency (Mana; Constantly) [-25]; Dread (Holy Symbols) 
     [-10]; Duty (to Deity or Demon Lord) (9) [-5]; Fragile (Unnatural) 
     [-50]; Vulnerability to Silver (Damage Modifier ื4) [-20]; Weakness to 
     Holy Water (1d per minute) [-20].
Quirks: Likes to be Mistaken for an Angel [-1].
Skills: Acting (A) IQ+0 [2] – 14; Bow (A) DX+1 [4] – 16; 
     Broadsword (A) DX+1 [4] – 16; Detect Lies (H) Per+2 [2] – 16*; 
     Fast-Draw (Arrow) (E) DX+2 [2] – 17†; Fast-Draw (Sword) (E) DX+2 
     [2] – 17†; Judo (H) DX+0 [4] – 15; Karate (H) DX+1 [8] – 16; Shield 
     (E) DX+2 [4] – 17; Streetwise (A) IQ+1 [4] – 15; Tracking (A) Per+0 
     [2] – 14; Two-Handed Sword (A) DX+1 [4] – 16.

	* Includes +3 from Empathy.
	† Includes +1 from Combat Reflexes.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-14-2013, 08:32 AM   #248
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Default Re: The Definite d20/D&D Conversion thread

Imp
195 points

Imps are small, winged demons who delight in tempting and corrupting mortals to commit evil acts. Some wizards use them as familiars, but even these have their own agendas which may or may not coincide with the wizard's. Most stand about 18 inches tall, not counting the tail which can be as long as they are, and weigh about one and a half to two pounds. All imps have leathery wings that come off their shoulder blades.

As a rule, imps are craven creatures, fleeing instead of fighting whenever threatened. They can, if cornered, cast a wide array of magics as well as breathe fire. Their hands and feet end in sharp claws, they have sharp teeth, and their tails end in a sharp barb which secretes an inflammatory poison.

Despite all this, where an imp reveals its demonic nature most is in its social skills. All imps delight in tempting mortals to commit more and more acts of evil, always justifying the mortals' actions to them with phrases as, "do to them what they would do to you," or "if you don't, they'll never respect you again." Imps even convincingly tell the mortals they tempt that the acts the impis urging are not evil, just determined or dictated by circumstances.
Code:
ST: 3 [-70]	HP: 3 [0]	Speed: 6.50 [0]
DX: 14 [80]	Will: 13 [0]	Ground Move: 2 [-20]
IQ: 13 [60]	Per: 13 [0]	Air Move: 13 [0]
HT: 12 [20]	FP: 12 [0]	SM: -4

Dodge: 10	Parry: 11	DR: 0
Bite (14): 1d-6 cut.
Fire Breath (14): 2d burn (1 yd).
Kick (12): 1d-5 cut.
Punch (14): 1d-6 cut.
Tail (14): 1d-4 pi, follow-up poison 2d tox (Resist HT-5).

Languages: Infernal (Native) (Native Language) [0]; One Mortal 
     Language of Choice (Native) [6].
Advantages: Burning Attack (Fire Breath) 2d (Cone: 1 yd, +60%; 
     Increased 1/2D Range (ื5), +10%; Reduced Range (ื1/10), -30%; 
     Elemental: Heat/Fire, -10%; Magical, -10%) [12]; Catfall [10]; Claws 
     (Sharp Claws) [5]; Combat Reflexes [15]; Doesn't Eat or Drink [10]; 
     Doesn't Sleep [20]; Empathy [15]; Flight (Winged, -25%) [30]; 
     Magery 3 [35]; Regeneration (Slow: 1 HP/12 hrs) (Magical, -10%) [9]; 
     Regrowth (Magical, -10%) [36]; Short Spines [1]; Striker (Piercing; 
     Tail) [5]; Talker 4 (p. MY108) [20]; Teeth (Sharp Teeth) [1]; 
     Temperature Tolerance (Heat) 2 [2]; Toxic Attack 2d (Follow-Up: 
     Striker, +0%; Resistible (HT-5), -5%; Magical, -10%) [7]; Unaging 
     [15].
Disadvantages: Callous [-5]; Cowardice (6) [-20]; Dependency 
     (Mana) [-25]; Dread (Cannot Enter Consecrated Ground) [-10]; Fragile 
     (Unnatural) [-50]; Greed (9) [-22]; Selfish (9) [-7]; Semi-Upright [-5]; 
     Vulnerability to Silver (Damage Multiplier ื4) [-20]; Weakness to Holy 
     Water (1d per minute) [-10].
Quirks: Delights in Tempting Mortals to Evil [-1].
Skills: Aerobatics (H) DX-1 [2] – 13; Body Language (Human) (A) 
     Per+1 [4] – 14; Brawling (E) DX+0 [1] – 14; Current Events/TL4 
     (Headline News) (E) IQ+1 [2] – 14; Detect Lies (H) Per+7 [4] – 20*†; 
     Diplomacy (H) IQ+4 [4] – 17†; Fast-Talk (A) IQ+5 [4] – 18†; Flight 
     (A) HT+0 [2] – 12; Hidden Lore (Demon) (A) IQ-1 [1] – 12; Innate 
     Attack (Breath) (E) DX+0 [1] – 14; Lip Reading (A) IQ+1 [4] – 14; 
     Observation (A) Per+1 [4] – 14; Occultism (A) IQ-1 [1] – 12; 
     Psychology (H) IQ+4 [4] – 17†; Shadowing (A) IQ+0 [2] – 13; Stealth 
     (A) DX+0 [2] – 14; Thaumatology (VH) IQ+2 [4] – 15‡.
Spells‡: (to be determined)

	* Includes +3 from Empathy.
	† Includes +4 from Talker.
	‡ Includes +3 from Magery.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
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Old 07-14-2013, 08:36 AM   #249
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Lillend
640 points

Lillends are angels who appear as beautiful women (occasionally men) with brightly-colored feathered wings and a serpentine tail in the same colors instead of legs. When manifesting on material planes, they commonly stretch 20 feet, and weigh 3,800 pounds. They do not need sustenance the way humans do; food and drink mean little to them, except as flavors to enjoy. Both when in flight and when on the ground, they can use their powerful tails to slam and constrict their opponents.

Lillends are famous for their love of the arts and of natural wilderness.
Code:
ST: 31 [168]*	HP: 31 [0]	Speed: 6.25 [0]
DX: 13 [60]	Will: 15 [10]	Ground Move: 6 [0]
IQ: 13 [60]	Per: 13 [0] 	Air Move: 12 [0]
HT: 12 [20]	FP: 12 [0]	SM: +2

Dodge: 10	Parry: 	DR: 5/15
Bite (15): 3d+3 cr.
Punch (15): 3d+3 cr.
Tail Slap (15): 3d+7 cr.

Advantages: Appearance (Transcendent) [20]; Charisma 2 [10]; 
     Combat Reflexes [15]; Constriction Attack [15]; Damage Resistance 5 
     (Flexible, -20%) [20]; Damage Resistance 10 (Flexible, -20%; Limited: 
     Fire/Heat, -40%) [20]; Dark Vision [25]; Doesn't Breathe [20]; 
     Doesn't Eat or Drink [10]; Double-Jointed [15]; Flight (Winged, -25%) 
     [30]; High Pain Threshold [10]; Patron (Deity) (Frequency: 6 or less, 
     x1/2; Minimal Intervention, -50%) [8]; Power Investiture 3 [30]; 
     Regeneration (Regular: 3HP/hr) [25]; Regrowth [40]; Striker 
     (Crushing; Tail) [5]; Unaging [15]; Voice [10].
Perks: Scales [1].
Disadvantages: Charitable (12) [-15]; Dependency (Mana; 
     Constantly) [-25]; Duty (to Deity) (15) [-15]; No Legs (Slithers) [0]; 
     Pacifism (Cannot Harm Innocents) [-10]; Vulnerability to Darkmetal 
     (Rare; Wounding Modifier ื4) [-20]; Vulnerability to Orichalcum (Rare; 
     Wounding Modifier ื2) [-10].
Quirks: Holds a Grudge for a Long Time [-1]; Likes the Arts [-1]; 
     Prefers Unspoiled Wilderness Areas [-1].
Skills: Aerobatics (H) DX-1 [2] – 12; Artist (one of choice) (H) 
     IQ+1 [8] – 14; Brawling (E) DX+2 [4] – 15; Captivate (H) Will+0 [4] – 
     15; Persuade (H) Will+0 [4] – 15; Suggest (H) Will+0 [4] – 15; Musical 
     Instrument (one of choice) (H) IQ+1 [8] – 14; Poetry (A) IQ+1 [4] – 
     14; Public Speaking (A) IQ+3 [1] – 16†‡; Shortsword (A) DX+1 [4] – 
     14; Singing (E) HT+4 [4] – 16‡; Theology (H) IQ-1 [2] – 12.
Spells#: Analyze Magic (H) IQ+2 [2] – 15; Apportation (H) IQ+2 
     [2] – 15; Beast Speech (H) IQ+2 [2] – 15; Charm (H) IQ+2 [2] – 15; 
     Complex Illusion (H) IQ+2 [2] – 15; Conussion (H) IQ+2 [2] – 15; 
     Darkness (H) IQ+2 [2] – 15; Detect Magic (H) IQ+2 [2] – 15; 
     Invisibility (H) IQ+2 [2] – 15; Light (H) IQ+2 [2] – 15; Minor Healing 
     (H) IQ+2 [2] – 15; Plant Speech (H) IQ+2 [2] – 15; Silver Tongue (H) 
     IQ+2 [2] – 15; Total Paralysis (H) IQ+2 [2] – 15.

	* Cost reduced for Size (-0%).
	† Includes +2 from Charisma.
	‡ Includes +2 from Voice.
	# All spells include +3 from Power Investiture.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-14-2013, 08:38 AM   #250
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Default Re: The Definite d20/D&D Conversion thread

Draconic Meta-Traits
All dragons have features in common, which can be lumped together in one trait. Those who can assume dragon forms may use this meta-trait as the basis for their Alternate Form.

Wyverns are slightly different from dragons, having a tail which can do impaling damage in addition to crushing. Their meta-trait is also listed below

Dragon
63 points

Claws (Long Talons) [11]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Ham-Fisted 2 [-10]; Horizontal [-10]; Regeneration (Regular: 1 HP/hr) [25]; Scales [1]; Striker (Crushing, Tail) [5]; Teeth (Fangs) [2]; Ultrahearing [5]; Vibration Sense [10], and the Feature Oviparous (or Egg-Layer) [0].

Wyvern
67 points

Claws (Long Talons) [11]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Ham-Fisted 2 [-10]; Horizontal [-10]; Regeneration (Regular: 1 HP/hr) [25]; Scales [1]; Striker (Crushing, Tail) (Alternative Attack, x1/5) [1]; Striker (Impaling, Tail) [8]; Teeth (Fangs) [2]; Ultrahearing [5]; Vibration Sense [10], and the Feature Oviparous (or Egg-Layer) [0].


I've got a few stat blocks for a firedrake, which in D&D terms would probably be a red or gold dragon. I, however, do not like my dragons color-coded for my convenience; in my own setting, a dragon's disposition and breath attack are not be tied to its scale color. (I will have "ice dragon" and "lightning dragon" as well as "fire dragon" at some point; not sure about other kinds of breath abilities.)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-14-2013 at 08:50 AM.
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conversion, d&d to gurps, d20 conversion, gurps repository

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