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#11 |
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Join Date: Jul 2013
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I have a problem with the power cartridge explanation in that it sounds too much like the plasma warheads listed in the same book, like for instance the fuel rod gun in halo could easily be seen as a form of gravitic gyroc launcher firing plasma warheads and if thats the case why have "energy" weapons that are effectively the same thing?
Thanks guys this was my first forum posting and it was surprizingly productive and I think I will be participating in this forum more often as so far you guys have been awesome. Thanks! |
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#12 |
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Join Date: Jun 2013
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Personally, I'd stay away from blasters if you're going for a Halo feel to your plasma weapons. In Halo, the various plasma weapons have comparable accuracy and spread to the human firearms, while GURPS blasters are highly accurate with negligible spread (basically short-range, slightly-less-accurate lasers). I'm away from my books, but I'd agree with probably using the plasma weapon stats from UT without the Exp modifier. To fully emulate Halo, plasma weapons would end up having something like the surge modifier, except in the Halo-verse unshielded machines and energy-based defenses take extra damage from surge attacks (rather than risking shutdown on a critical hit).
As for swapping power, that's up to the GM but the default is indeed a "no." You could go for the route giving the weapons two separate "ammo" slots - one for holding the hydrogen, one for slotting in the power cell - in which case the power cell would be interchangeable. Going back to Halo again, the non-reloadable nature of the plasma weapons could be due to them having a purely internal reservoir of hydrogen that requires taking the weapon apart to refuel. |
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#13 |
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Join Date: Nov 2011
Location: Seattle, WA
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I'm in agreement with using the UT plasma weapons and swapping the ex modifier for surge and corrosive (to represent armor being burned away on each hit). I think the higher base damage of the plasma weapons will work well with the corrosive damage type. Don't they also have an inherent AD (2) as well? Pretty sure you said that, and I'd keep it. It'll help get through armor even faster. This model will create a paradigm where armor is quite effective at first, but only lasts a few hits. This fairly accurately models both XCOM and Halo style plasma weapons.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#14 |
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Join Date: Jul 2013
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I just realized if you use a corrosive attack against a forcefield or a dr with the forcefield enhancement would the corrosive effect not work against the forcefield, as the forcefield is an energy and cannot be dissolved?
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#15 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
By default, Corrosion treats all DR the same, including force fields. Innate DR that's immune to Corrosion would need an enhancement, perhaps as much as Cosmic: Rules Exemption (+50%). Of course, technological force fields can work however you like. Most of them are Semi-Ablative, meaning they already are degraded by normal damage. Personally, I'd have Corrosion effects "stack" with Semi-Ablative, for -3 DR per 10 damage (effectively -1 DR per die). Last edited by vierasmarius; 07-02-2013 at 09:35 AM. |
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#16 |
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Join Date: Dec 2008
Location: Behind You
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Probably not on topic, but isn't a blaster technically plasma in the scientific definition? Essentially the ionization and "blasting" of the particles at the target after the ionization?
I just found that slightly interesting that people differentiate the weapons. |
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#17 | |
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Join Date: Jun 2013
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Quote:
TL;DR version: A blaster isn't superscience, a plasma weapon is. While their projectiles have some superficial resemblance, they really are distinct. Last edited by Varyon; 07-02-2013 at 10:51 AM. |
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#18 |
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Join Date: Jul 2013
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I just compared a plasma flamer to a tl 6 flamethrower and I noticed a couple of things that seem odd.
With the flamethrower the rof is jet With a heavy flamer the rof is 1 First shouldn't the rof of the flamer also be jet. Second as far as I know it is not possible to "hose down an area" with a jet so that means that with a flamethrower you can only hit one person a round as if you were using a lever action riffle does this seem right? |
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#19 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#20 | |
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Join Date: Jun 2013
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