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#1 |
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Join Date: Jun 2010
Location: Dreamland
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So, the way math is done, if I make an affliction that gives the target a quirk, it costs more than stunning would. Now, it's only a matter of a point, but it made me think; If all I'm doing is giving them a quirk, that sounds fair that (since it replaces stunning) it could just be a feature (or +0%) on affliction. Does this sound fair?
My main thought was that Stunning is +10% when I add that onto another affliction. A quirk is less than that, by quite a bit. If the above is fair, would it also be fair for perks? Or anything else worth +10%? (Mostly would want that with perks) Thanks ahead of time. |
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#2 | |
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Join Date: Mar 2010
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As for quirks? They work out to being mind control or forced shape shifting. I'd require the afflictor to afflict the disadvantage the quirk is based on -- where one exists --, or to afflict an alternate form in cases where the quirk isn't a mild form of an existing disadvantage or the ability is already afflicting an alternate form. Perks, Quirks, Features ... They tend to have effects all out of proportion to their (lack of a) point value. |
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#3 | |
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Join Date: Mar 2013
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I believe the defining thing that makes something a disadvantage is costing negative character points. For example, an ST less than racial average is a disadvantage as I understand it. True, there are trivial advantages and disadvantages, but they are still members of their respective classes. Am I wrong? |
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#4 | ||
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Join Date: Jun 2012
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Quote:
Quote:
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#5 |
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Join Date: Mar 2013
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You changed the emphasis. It's: "not necessarily a disadvantage."
Disadvantages in GURPS restrict the way you can play your character so both Greed and the example "insists on being paid in gold" are restrictions, with the quirk being a very minor restriction. |
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#6 |
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Join Date: Jun 2010
Location: Dreamland
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You do need Alternate Form for features, but I'm pretty sure you can just slap people with perks and quirks.
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#7 |
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Join Date: Jul 2009
Location: Europe
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Do the rule books distinguish between an "advantage" and an "Advantage"?
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#8 |
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Join Date: Aug 2007
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#9 |
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Join Date: Feb 2013
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The German edition of Gurps must be confusing as heck.
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#10 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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It's only +1%, but it's true that that could potentially drive the value of the Affliction up by one whole character point. (It's not necessarily the case, of course; only if your total limitations divide evenly by 10.) Honestly, given the potential inherent in afflicting quirks, I think the cost is perfectly justified.
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| Tags |
| affliction, powers |
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