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Old 06-27-2013, 04:06 PM   #1
Raekai
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Join Date: May 2011
Location: Columbus, Ohio
Default Magic to RPM Complete Conversion

I want to do an overhaul when I get the opportunity! There's more that I wanted to add to this project, it never got around to completion, and I'm going to fix the way that I go about creating these rituals. I'll start a new thread when v2 comes out! The more you pester me, the faster you'll get it! No, seriously. I'm weird like that.

I have finally (more or less) completed my GURPS Magic to RPM conversion. There are definitely still things that I need to tweak, but I haven't got around to them. However, I wanted to share this already. It was bugging me that I hadn't done it because I hadn't finished it. I won't have the time to really sit down and iron out the kinks.

As a .xls file for older versions of Office.
As a .xlsx file for newer versions of Office.
Enjoy!

Important:
  • This is more of a DF-level compendium. Add and/or remove greater effects to fit these rituals to what you need. No specifics were used to determine lesser/greater effects. Just whatever felt right.
  • For missile spells, I added in a lesser control effect since I was getting rid of the greater on those. This is not strictly necessary. The added lesser control effects can be removed. However, I thought that 6 energy felt too cheap for a 3d fireball, and 11 was just right.
  • Some spells are missing certain modifiers (usually range) because those are generally use-dependent.
  • Extra energy usually stands for damage modifiers (enhancement/limitations) which are priced at 1 point per 5%.
  • The Enchantment college is not included because official RPM enchantment will be something "that's compatible with RPM but doesn't actually use RPM to perform the enchantments".

If you can offer any help or critique, or whatnot... I'd be happy to hear you out! If you have a great suggestion, I might just put you in as [Name]'s version of [Spell] at the bottom of the appropriate list. If your suggestion is phenomenal, I might just have to fix some spells completely.

Changelog:
Spoiler:  


Hope you guys find this useful! I know that my players already have. Shout out to all of those who have helped me (directly and indirectly) in creating this thing. It's quite the monster. Special shout-outs to Ghostdancer and RPK for being doing the tango with ghosts and peeing on various felines.

P.S. - If you're into RPM for DF then look here. Langy created some amazing homebrew for how he thought it should work.
P.P.S. - There are extra Plant college spells (still being worked on) from this handy supplement.

I want to do an overhaul when I get the opportunity! There's more that I wanted to add to this project, it never got around to completion, and I'm going to fix the way that I go about creating these rituals. I'll start a new thread when v2 comes out! The more you pester me, the faster you'll get it! No, seriously. I'm weird like that.

Last edited by Raekai; 03-17-2014 at 02:27 PM.
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conversion, magic, rituals, rpm, spells


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