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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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I've been studying the idea of the Mars Cycler, and I have to say that it's a lot more complicated that it looks at first glance. Part of it is the orbital mechanics and the rest of it is the logistics. While the cycler itself would use much less ∆V that other Mars mission profiles, it's more than made up for by the "taxi" craft that shuttle passengers to and from the cycler during flybys . (Since the "taxis" would be much smaller than cycler, the absolute amount of propellant expended would be less.) Still, the idea of traveling on an interplanetary "Flying Dutchman" is a bit daunting.
I've come to prefer the idea of the free-return semi-cycler. Instead of using an orbit based on the Earth-Mars synodic period (780 days), the ship would use a free-return orbit of exactly 2 years (730.5 days) which would require two 3.16 mps burns to leave and re-enter Earth orbit, where it stay for 49.5 days being refueled and refurbished for the next mission. According to my calculations, the taxis would require a ∆V of 5.68 mps between the cycler and Mars orbit each way because the transfer orbit crosses that of Mars at an angle of 21.6 degrees. Below is my example of a TL9 cycler. Perdue-Class Medium Interplanetary Transport PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT) Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 9 Perdue 70 -4/5 13 0.0002G/10 mps 1,000 396.4 [1] +8 10ASV [2,3] 10 — $18.74M Power Points: +1 / -1 Space Performance: sAccel: 0.0002Gs/10 mps SHIP SYSTEMS Code:
FRONT
[1] Armor - Metallic Laminate
dDR 10
[2-3] Cargo Hold
100 Tons / SM+3 Bay Doors
[4-6] Hangar Bay
Cap.: 90 Tons / SM+5 / Launch: 50 Tons/min
[Core] Control Room
Computer: C6 / Comm/Sensor: 6 / 4 Stations
Code:
CENTER
[1] Armor - Metallic Laminate
dDR 10
[2] External Clamp
1,000 Tons
[3-6] Vehicle Dock
200 Ton Capacity / SM+0 [4]
[Core] Habitat
6 Cabins
Code:
REAR
[1] Armor - Metallic Laminate
dDR 10
[2†] Power Plant - Fission Reactor
1 Power Point / 50 yr Fuel [5]
[3!] Reaction Engine - VASIMR Electric Rocket
0.0002Gs / 10 mps / 0.002Gs / 0.5 mps / 95 days Fuel [6,7]
[4] Engine Room
1 Workspace
[5] Fuel Tank
50 Tons of Hydrogen
[6] Habitat
6 Cabins
Design Switches, Features, & Notes: 4 Airlocks (Capacity: 4 people each), Refueling Cost: $100,000, Food Supplies: $15,000 [1] Load includes: 1.4*tons of Crew & Passengers, 15*tons of Standard Food (7,500*man-days / 750*days), 90*tons of Cargo Hold, 200*tons of Vehicle Dock, 90*tons of Hangar Bay [2] Plus 4 in Hibernation Chambers, [3] Crew Requirement (9 total): 4 Control Stations (1 Captain/Pilot, 1 Operations Officer, 1 Chief Engineering, 1 Navigator/Comm/Sensor Operator), 1 Technician, 2 Entertainment, 2 Lab Workers [4] Modular FUEL USED: [5] Fissionables, [6] Hydrogen (50 tons) PERFORMANCE PROFILES: [7] Space Profile #1 AUXILIARY CRAFT Code:
Qty. Ship Cost Mass 1 Sling Liner Passenger Barge $216k 30 1 Kobold Work Bug $1.12515M 30 1 Aurora Orbital Transfer Vehicle (OTV) $811.6k 30 Code:
Qty. Location Type SM Notes 3 Center [C] Cabin +0 6 person 1 Center [C] Bunkroom +0 4 person 1 Center [C] Establishment: Rec Room +0 20 patrons, 2 staff 1 Rear [6] Lab: Standard +0 2 person, +1 Skill 4 Rear [6] Hibernation Chamber +0 4 chambers 1 Rear [6] Sickbay +0 1 bed; +2 Skill 1 Rear [6] Minifac: Fabricator +0 $500 per Hr. 1 Rear [6] Steerage Cargo +0 5 tons Dalton "like/dislike/discuss?" Spence
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