Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-21-2013, 08:06 AM   #1
ArcadianRefugee
 
ArcadianRefugee's Avatar
 
Join Date: Dec 2006
Location: Roanoke, Virginia, US
Default [3e] Improving really low-level Default Skills

I've searched the forums, but either blind or just tired.

I know how Improving Defaulted Skills works: if main skill is at IQ+1, and defaulted skill is Main-2, this puts it at IQ-1 and so is considered as if you had already spent 0.5 points on it insofar as how much it costs to raise it to IQ+0 (only another 0.5 points).

My question is this: how do you improve default skills that are "too low"?

For instance, Computer Hacking (M/VH) defaults to Computer Programming(MH)-4 (Hacking has no IQ default). If your IQ is 11 and your Computer Programming is 8 (IQ-3), your Computer Hacking would default to (8-4) 4 -- which is IQ-7. M/VH starts at IQ-4 for 0.5 points.

Would putting 0.5 points into Computer Hacking simply buy the skill outright at IQ-4? Or is there some weird formula I need to know to calculate points needed to bring it up to "IQ-6" and "IQ-5" first?

Note: I am talking using Character Points awarded in-game, not points gained through "time use" study (since I presume study would just start you off at the bottom like normal).

(Again, sorry if this has been asked somewhere before.)
__________________
--
Kendel
ArcadianRefugee is offline   Reply With Quote
 

Tags
cost, default, improving, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.