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Join Date: Apr 2010
Location: Land of the Britons
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In pyramid #3/50, Assassins get the potential perk Bane Brewer, except it requires specialisation. The listed specialisations are numerous, as some of the categories are broken down to very fine granularity. Which makes the perk a little underwhelming unless you really like killing one or two very specific types of foes.
So what would the cost of an advantage be if it let you make a bane for any creature susceptible to poison? Yes you could just add up every type of specialisation, but you'd get to a point where you hit diminishing returns and the cost theoretically caps out. The advantage may even require a Hidden Lore roll to tailor the poison to the race, which also allows you to make poisons for really odd things that just wouldn't come up all that frequently (or are entirely unique). Also, would a 'Master Bane Brewer' theoretically be able to brew a poison that is specifically targeted to an individual or even a bloodline? Similar to the magic spell Bane in its potential breadth of focus? Would this be an additional penalty to crafting a poison, or an entirely new advantage - in a DF world, what would this sort of thing cost? I've got ideas and vague answers to these questions myself, but I'd like to get a consensus of others opinions before implementing them.
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...like a monkey with a wrench. |
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| Tags |
| bane brewer, pyramid |
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