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#1 |
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Join Date: Jul 2012
Location: The Dalles, OR
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Hey, so I realized that after 6 sessions with my group I haven't once made anyone make a will roll. I started reading about it and realized I don't understand how to incorporate it. Could I get a bunch of examples of situations where a player would need to make a will roll, and then what the GM would do in response to a success/failure?
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#2 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Will is basically only used for resisting supernatural attack or activating Extra effort and a few cinematic skills.
See Basic Set Campaigns on p.356 and p. 360 Last edited by roguebfl; 06-08-2013 at 12:13 PM. |
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#3 |
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Join Date: Jul 2008
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Will is used for fright checks.
If you're not using, say, Tactical Shooting (to indicate some of the many opportunities for fright checks in combat) and not playing a horror game, you may have very few of those. The Last Gasp makes a lot of use of Will to keep going under extreme fatigue.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
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Join Date: Apr 2005
Location: France
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Will is also used to resist torture, interrogation, etc.
And you can use it in a lot of other situations... When characters have to do something that would make us hesitate a lot for example...
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#5 |
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Join Date: Jul 2012
Location: The Dalles, OR
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Ok, great. This is what I was looking for. What would you do in the case with say, the cold water, or not drinking/eating if they failed the roll? Would you force the player to stay out of the water, and force them to eat it?
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#6 |
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Join Date: Jul 2007
Location: One Mile Up
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Not unless they critfail. On a regular failure in my games, they just hesitate (ie: Do Nothing) and may try the roll again the following round (but this could be huge if the thing they're trying to do is time-critical).
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#7 | |
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Join Date: Apr 2005
Location: France
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Quote:
The character must then make another will roll (with a -1 penalty, as for other repeated attempts)... Which is fun during games. It really remains the players that living an adventure is not at all easy! That's why most of us prefer staying home and calling the police rather than running after bad guys! Also note that, to be fair, I don't hesitate to give bonuses when there is an important motivation. Entering cold water to save the princess who is drowning is worth a +4 (at least!) for any knight. Either is drinking a distasting syrup when it helps healing from a dangerous illness. |
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#8 |
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Banned
Join Date: Oct 2007
Location: Europe
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Why would you force the player to perform any action? That's very silly! The player is a metagame entity. It's the character who performs the action, e.g. eating the tempting food to fill an empty stomach.
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#9 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Banned
Join Date: Aug 2004
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| Tags |
| gurps 4e, will attribute |
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