Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-05-2013, 11:14 AM   #1
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Say I have a giant. His name is Albert. Albert's reach is C, 1-3 because his SM is 4. Albert is a magical giant of fire, and he wants to be able to punch people with fire when he gets angry. But Albert is confused! He looks at the rules for Follow-Up attacks but doesn't know how to price his own punch! It's nothing like the usual melee limitations for Innate Attack. Albert's reach is C, 1-3 and he can't find anything like it! So what does he do? Make one up? Or does it scale*?

*Example: Albert uses Melee Attack: C because that's what someone with a punch at SM 0 would use which is what the Innate Attack modifiers are based off of. Meaning that a punch would always be treated as a Melee Attack: C limitation for Follow-Ups.

Thanks!
And an extra thanks from Albert!
Raekai is offline   Reply With Quote
Old 06-05-2013, 11:20 AM   #2
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Quote:
Originally Posted by Raekai View Post
Say I have a giant. His name is Albert. Albert's reach is C, 1-3 because his SM is 4. Albert is a magical giant of fire, and he wants to be able to punch people with fire when he gets angry. But Albert is confused! He looks at the rules for Follow-Up attacks but doesn't know how to price his own punch! It's nothing like the usual melee limitations for Innate Attack. Albert's reach is C, 1-3 and he can't find anything like it! So what does he do? Make one up? Or does it scale*?

*Example: Albert uses Melee Attack: C because that's what someone with a punch at SM 0 would use which is what the Innate Attack modifiers are based off of. Meaning that a punch would always be treated as a Melee Attack: C limitation for Follow-Ups.

Thanks!
And an extra thanks from Albert!
Power-Ups 4: Enhancements covers this on p. 9. Powers does as well on p. 146
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 06-05-2013, 11:34 AM   #3
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Quote:
Originally Posted by Ghostdancer View Post
Power-Ups 4: Enhancements covers this on p. 9. Powers does as well on p. 146
Aha! I shall check Powers!
Raekai is offline   Reply With Quote
Old 06-05-2013, 11:45 AM   #4
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Aaand... I can't find it. I checked Innate Attack, the Melee Attack modifier, and Follow-Up. I'm not seeing a single thing about modifying for size...

EDIT: Ignore that. I'm an idiot. You gave me page numbers. I jumped the gun.
Raekai is offline   Reply With Quote
Old 06-05-2013, 11:51 AM   #5
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Aaand... I still can't find it. I'm not looking for modifying existing damage. I'm looking at Follow-Ups. For Albert's fiery punches. Burning Attack with Follow-Up. But how do I price the Follow-Up? His reach isn't like any of the Melee limitations. What you gave me page numbers for is about making his punches do double knockback, etc.
Raekai is offline   Reply With Quote
Old 06-05-2013, 01:44 PM   #6
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Is there a reason you aren't using Follow-Up (Natural Attack), +0%? (GURPS Basic, pg 105)
Sunrunners_Fire is offline   Reply With Quote
Old 06-05-2013, 01:47 PM   #7
gjc8
 
Join Date: Oct 2005
Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Per characters p. 105, I'd say Follow-up is +0% in this case. It uses claws or teeth as examples, but the rule appears to apply to any natural weapon, which would include basic punching.
gjc8 is offline   Reply With Quote
Reply

Tags
albert, innate attack, melee, modifier, size modifier


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.