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#1 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Did some math and came up with the best case of when/how much to use deceptive attack to get the maximum odds of getting a telling hit (successful attack and failed defense). This assumes you are counting telling hits as a success and everything else as a failure (giving no value to, for example, forcing an opponent to burn a defense or retreat, and no additional value to critical hits, aside from loss of defense). It also assumes defenses in the fairly normal range (specifically 5-16). If anyone is interested, I could extend the tables for much higher defenses.
First, find your effective skill after all modifiers except Deceptive Attack. Take enough Deceptive Attack penalty to lower it to 16 or 17 if it is higher. Now estimate the opponent's defense, taking into account all modifiers (including any Deceptive Attack you took to lower skill to 16/17). If your effective skill is now... ...17, take a -2 penalty if estimated defense is 6-9, -4 penalty if estimated defense is 10-13, and -6 penalty if estimated defense is 14+. ...16, take a -2 penalty if estimated defense is 8-10, -4 penalty if estimated defense is 11-14, and -6 penalty if estimated defense is 15+. ...15, take a -2 penalty if estimated defense is 9-12, and -4 penalty if estimated defense is 13+. ...14, take a -2 penalty if estimated defense is 10-13, and -4 penalty if estimated defense is 14+. ...13, take a -2 penalty if estimated defense is 12+. ...12, take a -2 penalty if estimated defense is 13+.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Are you taking the expanded Critical Hit range into account at Skill 15+? Remember, if you crit they have no defense at all!
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#3 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Yes, I am. And that's what I meant by "no additional value to critical hits, aside from loss of defense." I'm counting that they don't get a defense, but giving no extra weight to critical hits due to potential effects of the critical hit table.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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One error: in the case of extremely high defenses, you don't want to use deceptive attack at all, just swing for crits (this is more likely for NPCs attacking PCs than the reverse). The threshold for that is normally a defense of 17+ -- 18+ if your effective skill is 14, 16+ if your effective skill is 16.
I wrote a program to get hit odds a while back. Incoming wall of data (* indicates it's the optimal choice, numbers are net hit chance). Code:
Skill Defense 0 1 2 3 10 6 *0.455 0.248 0.091 0.018 10 7 *0.422 0.237 0.089 0.018 10 8 *0.375 0.220 0.086 0.018 10 9 *0.319 0.197 0.081 0.017 10 10 *0.259 0.169 0.073 0.016 10 11 *0.199 0.139 0.065 0.015 10 12 *0.143 0.109 0.056 0.013 10 13 *0.097 0.081 0.046 0.012 10 14 *0.063 0.058 0.038 0.010 10 15 *0.041 0.041 0.031 0.008 10 16 0.027 *0.030 0.025 0.007 10 17 *0.027 0.023 0.022 0.006 10 18 *0.027 0.023 0.020 0.005 11 6 *0.569 0.358 0.159 0.046 11 7 *0.527 0.342 0.155 0.046 11 8 *0.468 0.317 0.149 0.045 11 9 *0.398 0.283 0.139 0.044 11 10 *0.322 0.241 0.125 0.042 11 11 *0.246 0.197 0.108 0.039 11 12 *0.176 0.152 0.090 0.036 11 13 *0.117 0.111 0.072 0.032 11 14 0.075 *0.076 0.056 0.029 11 15 0.047 *0.052 0.042 0.026 11 16 0.030 *0.035 0.032 0.023 11 17 *0.030 0.025 0.025 0.021 11 18 *0.030 0.025 0.021 0.020 12 6 *0.674 0.478 0.255 0.091 12 7 *0.624 0.455 0.248 0.091 12 8 *0.553 0.422 0.237 0.089 12 9 *0.470 0.375 0.220 0.086 12 10 *0.380 0.319 0.197 0.081 12 11 *0.289 0.259 0.169 0.073 12 12 *0.206 0.199 0.139 0.065 12 13 0.136 *0.143 0.109 0.056 12 14 0.085 *0.097 0.081 0.046 12 15 0.052 *0.063 0.058 0.038 12 16 0.032 *0.041 0.041 0.031 12 17 *0.032 0.027 0.030 0.025 12 18 *0.032 0.027 0.023 0.022 13 6 *0.762 0.597 0.368 0.159 13 7 *0.705 0.569 0.358 0.159 13 8 *0.626 0.527 0.342 0.155 13 9 *0.531 0.468 0.317 0.149 13 10 *0.428 0.398 0.283 0.139 13 11 *0.326 0.322 0.241 0.125 13 12 0.231 *0.246 0.197 0.108 13 13 0.151 *0.176 0.152 0.090 13 14 0.094 *0.117 0.111 0.072 13 15 0.056 0.075 *0.076 0.056 13 16 0.034 0.047 *0.052 0.042 13 17 0.034 0.030 *0.035 0.032 13 18 *0.034 0.030 0.025 0.025 14 6 *0.825 0.707 0.491 0.255 14 7 *0.763 0.674 0.478 0.255 14 8 *0.677 0.624 0.455 0.248 14 9 *0.574 0.553 0.422 0.237 14 10 0.463 *0.470 0.375 0.220 14 11 0.352 *0.380 0.319 0.197 14 12 0.249 *0.289 0.259 0.169 14 13 0.163 *0.206 0.199 0.139 14 14 0.101 0.136 *0.143 0.109 14 15 0.060 0.085 *0.097 0.081 14 16 0.035 0.052 *0.063 0.058 14 17 0.035 0.032 *0.041 0.041 14 18 *0.035 0.032 0.027 0.030 15 6 *0.870 0.800 0.614 0.368 15 7 *0.807 0.762 0.597 0.368 15 8 *0.718 0.705 0.569 0.358 15 9 0.613 *0.626 0.527 0.342 15 10 0.500 *0.531 0.468 0.317 15 11 0.387 *0.428 0.398 0.283 15 12 0.282 *0.326 0.322 0.241 15 13 0.193 0.231 *0.246 0.197 15 14 0.130 0.151 *0.176 0.152 15 15 0.088 0.094 *0.117 0.111 15 16 0.063 0.056 0.075 *0.076 15 17 *0.063 0.034 0.047 0.052 15 18 *0.063 0.034 0.030 0.035 16 6 *0.899 0.866 0.727 0.491 16 7 *0.837 0.825 0.707 0.491 16 8 0.751 *0.763 0.674 0.478 16 9 0.648 *0.677 0.624 0.455 16 10 0.537 *0.574 0.553 0.422 16 11 0.426 0.463 *0.470 0.375 16 12 0.323 0.352 *0.380 0.319 16 13 0.237 0.249 *0.289 0.259 16 14 0.175 0.163 *0.206 0.199 16 15 0.134 0.101 0.136 *0.143 16 16 *0.109 0.060 0.085 0.097 16 17 *0.109 0.035 0.052 0.063 16 18 *0.109 0.035 0.032 0.041 17 6 0.899 *0.912 0.823 0.614 17 7 0.837 *0.870 0.800 0.614 17 8 0.751 *0.807 0.762 0.597 17 9 0.648 *0.718 0.705 0.569 17 10 0.537 0.613 *0.626 0.527 17 11 0.426 0.500 *0.531 0.468 17 12 0.323 0.387 *0.428 0.398 17 13 0.237 0.282 *0.326 0.322 17 14 0.175 0.193 0.231 *0.246 17 15 0.134 0.130 0.151 *0.176 17 16 0.109 0.088 0.094 *0.117 17 17 *0.109 0.063 0.056 0.075 17 18 *0.109 0.063 0.034 0.047 Last edited by Anthony; 05-31-2013 at 02:05 PM. |
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#5 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#6 | |
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Banned
Join Date: Aug 2004
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This may be of interest to you; Deceptive Attack speadsheet by seasong:
Quote:
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#7 |
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Join Date: Nov 2007
Location: The City of Subdued Excitement
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I did a bunch of number crunching on this and the simplest rule I came up with was this: when using Deceptive Attack, try to get the sum of your attack and your opponent's defense into the range 22-24. That works for a broad range of values.
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#8 |
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Join Date: Jul 2012
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Do you guys tend to play in games where you know exactly your opponent's defence scores? Just curious-we've always played 'closed data' games where you don't know enemy stats (or even fellow PC stats unless you peek!).
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#9 |
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Join Date: Aug 2005
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It's usually pretty easy to guess someone's defense scores. A rough estimate at least.
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#10 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
Even that kind of guessing only works well when they are recurring generic types than if they are unique NPCs. These things more than anything else are probably why my players tend to err on the "keep your score 16+" side instead of "maximize the effects of Deceptive Attack," because I conceal enough data points to make the guesses too rough for precise gauging. Even so, I've suggested that it's worthy grouping Deceptive Attack into broad categories - if you think the foe's defenses are low, medium, or high, you should do X, Y, or Z whenever possible.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| deceptive attack, gm advice |
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