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Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Hello, folks.
Some time ago, I started a thread about Explosive Reactive Armor (right, right I misspelled it, here). Despite the effort, I still have some doubts about how ERA works in game. Recently, I come to play with armored vehicles again and the question about ERA armor came up one more time. But, this time I do some research and give a new thought. For starts, I found (ok, one I already see here in this forum quoted by Douglas Cole) two sites of huge help about this topic. This have RHA estimatives for modern tanks: http://collinsj.tripod.com/protect.htm And this, explain how a reactive armor works, and give an estimate for RHA equivalent armor for Kontakt-5 ERA that is both effective against chemical rounds (HEAT, HEADP) and Kinectic rounds (APFSDS). http://www.russianarmor.info/ On this last site, I found that Kontakt-5 have RHAe of 250mm (DR 700) vs Kinectic and 600mm (DR 1680) vs Chemical. Now, the problem: Only MS-HEAT could inflict damage to vehicles when these have ERA armor or not? For example, a Leopard 1A5 ( Turret DR 1260 [against HEAT/ RHAe 450mmm) with ERA ( plus DR 700/ 250mm [based on ERA used in M60 A1] would give a total DR 1960. So a HEAT missile that does more than 560d [7dx8(10)] with one warhead would still penetrate? |
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| Tags |
| armored vehicles, explosive reactive armor, high-tech, rha estimate |
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