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Join Date: Mar 2010
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Two of mine ... (EDIT: Oh, and before I forget ... Can we keep the house-rules to the absolute minimum? Thanks!)
Damage Resistance vs Injury Tolerance: Damage Reduction: (Staying alive, staying alive) Buying DR is silly. No, really, it is. Don't buy DR unless you want to spend more points for less effect. Consider: DR 100 [500] I hit you with 200 damage. You have DR 100. You take 100 injury.Which one do you think is the smart option, hmm? IT:DR simply gets better the higher you take it, so long as you compare it to the equivalent amount of DR. Consider: DR 10 000 [50 000] ST vs Super-ST vs Crushing Attack: (You spin me right round, baby, right round!) ST is also silly past ST 14 or so (and you're not a brick if you're that wimpy!). Buy the components up to where you want them. If you simply must buy ST, Super-ST is a better deal than straight ST. Consider: ST 100 [900] ... gives HP 100, Striking ST 100, Lifting ST 100If you want unarmed damage, buy Crushing Attack instead. Consider: ST 100 gives you 13d for [900]Guess which one is the better deal? Heh. Last edited by Sunrunners_Fire; 05-09-2013 at 02:30 AM. |
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| Tags |
| build advice, damage resistance, gm advice, strength, supers |
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