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Old 05-09-2013, 02:25 AM   #1
Sunrunners_Fire
 
Join Date: Mar 2010
Default [Supers] The proper way to build a brick. Share your tricks.

Two of mine ... (EDIT: Oh, and before I forget ... Can we keep the house-rules to the absolute minimum? Thanks!)

Damage Resistance vs Injury Tolerance: Damage Reduction: (Staying alive, staying alive)

Buying DR is silly. No, really, it is. Don't buy DR unless you want to spend more points for less effect. Consider:
DR 100 [500]
vs
IT:DR /100 (Rounds Down, +50%) [450]
I hit you with 200 damage. You have DR 100. You take 100 injury.
vs
I hit you with 200 damage. You have IT:DR /100 (Rounds Down). You take 2 injury.
Which one do you think is the smart option, hmm? IT:DR simply gets better the higher you take it, so long as you compare it to the equivalent amount of DR. Consider:
DR 10 000 [50 000]
vs
IT:DR /10 000 (Rounds Down, +50%) [900]

ST vs Super-ST vs Crushing Attack: (You spin me right round, baby, right round!)

ST is also silly past ST 14 or so (and you're not a brick if you're that wimpy!). Buy the components up to where you want them. If you simply must buy ST, Super-ST is a better deal than straight ST. Consider:
ST 100 [900] ... gives HP 100, Striking ST 100, Lifting ST 100
vs
Super-ST +10/+100 (Benefits Chokes & Grapples, +50%; Can Purchase Reduced Fatigue Cost, +50%; Reduced Fatigue Cost 1, +20%) [520] and HP +80 [160] ... gives HP 100, Striking ST 100, Lifting ST 100
If you want unarmed damage, buy Crushing Attack instead. Consider:
ST 100 gives you 13d for [900]
vs
Super-ST +10/+100 (as above) gives you 13d for [520]
vs
Crushing Attack (Melee C, 1, -20%) gives you 13d for [52]
Guess which one is the better deal? Heh.

Last edited by Sunrunners_Fire; 05-09-2013 at 02:30 AM.
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build advice, damage resistance, gm advice, strength, supers


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