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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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This is our official unofficial guide for this new campaign. I'm with a new set of folks (well, mostly) too. I'm used to high-fantasy low-tech with fighters and wizards and swords.
Where do I start? I'm really nervous about taking High-Tech stuff on. Guns and their rules scare me a little. Also, where can I find books about this kind of stuff? I'm willing to put down quite a bit of dough for these guys because I love GURPS with such a burning passion. Who has easy rules? Who has ideas? Who knows what books I should touch on? The whole idea is that this campaign is set in the near future, and is very likely to at least start in Japan. They want something action-y and gritty, but they also ask for good story, plot, etc. They're looking at a yummy plot full of corrupt government and underdogs rising from the dirt to take them on! They'll each have weird (probably psionics) powers or special access to military tech or something to help even out the playing field. Code Geass might be a really good example for something like this especially because I freaking love that show! It's got mechas, and weird powers, and corrupt government, and underdogs, and Japan! I'm willing to do what it takes to make this thing a success. I've just never played with modern stuff in GURPS so this is a big change for me! Buildings, vehicles, guns... How do I do it? I'm really mostly scared about guns... I'm used to bows! As for the tech... I'm not too concrete on it yet. I'm thinking just about anything you see in that first video. Nothing is too fancy-schmancy and I don't think that we've quite perfected warp drives yet. Although, I do think I want some alien stuff in there. Not quite to a Star Trek level though. I don't think we really plan to spend too much time on spaceships. Plus, it should be darker and grittier. Honestly, I'm just super nervous... Anything helps! Thanks a million! |
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| Tags |
| campaign, high-tech, japan, powers, psionics |
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