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Old 04-22-2013, 10:15 AM   #1
DavidSev
 
Join Date: Jun 2011
Default Flexible Rituals as a 0pt feature?

According to Thaumatology p37, Flexible Rituals is a 0 point feature, and a wizard using Flexible Rituals is equal in power to one using basic magic.

Whatever your skill level you're going to be taking a penalty to get back to where you would have been with normal rituals. To cast stealthily you're at -10, which even for a skill 20 person is unbearable in all but the most ideal situations.

The only time it isn't worse than normal rituals is with skill <9, in which case you can't afford to use it anyway. And who has spells <9?

To me the whole thing just looks like a massive nerf, especially for higher level characters. Has anyone played with it or got any insight as to why it does/doesn't suck?
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flexible rituals, magic, thaumatology


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