Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-20-2013, 12:52 AM   #1
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Different Cosmics

A few ideas I've had on Cosmic;

Essential Fire (or any of them) can be made in Magic as Powers as just putting Cosmic +50% on Create (Powers recommends this, can't remember the page). But I still want Magical -10% on Create to signify it as a spell. Is this allowed? The intention is that it ignores mundane countermeasures (can't put it out with normal water) but not magical ones (Mana Damper would put it out).

Can you get Neutralize: Cosmic (and related traits, like Static)? I assume this would decrease Cosmic's power modifier by 5%.

I may be recalling this wrong, but I've always been uncomfortable with Cosmic the power modifier included in other Cosmics such as No Roll Required. I'm thinking of separating the two, so 'Cosmic' enhancements are just 'rules breaking' and having Cosmic being a power modifier (that then follows the rules of being cosmic). That way, I can put NRR on abilities without them being Cosmic. Would this distort points too much? Is this an unfair separation? On the specific note of Irresistible Attack, I would drop it's price to +250%, so it's value adds up to 300% with Cosmic (which sounds about right, since Cosmic on DR cancels it), add AD(100) +250% and AD(infinite) +300% to Armor Divisors (which Hardened can cancel), and rule that if you already have AD(infinite), adding Cosmic +50% is enough to make it also Irresistible.

Would Cosmic +50% do anything when added to an attribute? I know power modifiers do affect them (Magical on ST makes it go away in no mana zones, for instance). I can't think of much other than Afflictions can't decrease them.

How would one deal with 'levels' of Cosmic? Powers does detail how to apply them to power modifiers, but that doesn't work when the setting asks for a Cosmic above Cosmic (which beats wild powers). I know it's weird and might sometimes be thought of as corny, but when you are dealing with significantly different levels of gods, it comes up (one campaign the players had ended up becoming actual gods, but already knew some gods couldn't at all compete with higher gods, even though on the mortal plane cosmic powers where cosmic).

I know you can apply power modifiers to perks (Ignition could be magical as to represent Ignite Fire). Can you do this with Cosmic? Can you apply certain cosmics to perks (such as NRR and Irresistible)? I know you can't normally apply modifiers to perks, but NRR sounds really useful on Controllable Disadvantage, and not at all unbalancing (especially considering that No Nuisance Rolls is also a perk, and would amount to about the same thing).

Thanks ahead of time.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
 

Tags
cosmic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.