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#1 |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Ah, I stand corrected. I was thinking that Bulk penalties were much smaller than they actually are. Maybe something like a +1 Acc for every three full points of Bulk Penalty? That would allow longer pistols a +1 and longer long arms a +2.
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Last edited by Captain Joy; 04-17-2013 at 01:31 PM. Reason: Spelling |
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#2 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
I'd probably base it on a fraction of Acc rather than on Bulk. 1/3 Acc, rounded down, feels about right, though even that could get problematic when using lasers or similar high-Acc beam weapons. Hmm... perhaps Bulk is the right way to do it... or maybe a flat +1 for pistols, +2 for longarms. |
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#3 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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You would really like Tactical Shooting. It details firing from the hip for pistols and longarms. It also covers snap shooting longarms at short range without aiming. GURPS Tactical Shooting, pages 12-13.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#4 |
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Join Date: Jul 2012
Location: The Dalles, OR
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Ok, so being as I am only interested in this one rule, and the book is $13... any chance you could paraphrase the rule enough for me to implement into my campaign? Pretty please with lots of curdled cream and chunky sugar on bottom?
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#5 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Edit if you want to enhance your games shooting realism, it's really, really worth the $13... you can download a preview. If you want to enhance your cinematic shooting you'll want Gun-fu.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 04-17-2013 at 01:53 PM. |
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#6 | |
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Join Date: Jul 2008
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(And you can of course choose to use unsighted shooting with a shouldered longarm or a pistol in a regular shooting stance.) I highly recommend picking up TS if you're interested in things like this, because it really revamps the principles of shooting combat significantly. I have no idea what you're proposing to apply those modifiers to.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 04-17-2013 at 11:08 AM. |
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#7 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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Honestly we wouldn't both to look up a rule. We'd hand wave that situation, since there are no non-shooters in our group.
Also, a character with no ammo left in their pistol and an enemy within 5 yards is going to be in a lot of trouble. There's not a chance they had the rifle already in hand when they ran out of ammo on their pistol, and they've got at least one round of ready action to bring a rifle from slung to firing position. Unless the enemy is otherwise engaged, this is going to be a hand to hand encounter.
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| gurps 4e, sniping |
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