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Old 03-29-2013, 10:30 PM   #1
BrockNicholson
 
Join Date: Aug 2011
Location: Huntington, West Virginia
Default Machine Controlling Hero

I have an idea for a hero in a super campaign I am playing in. I am limited to the Basic set but my GM is fine with creating an advantage that meets this basic concept.

The idea is to have a hero who can awaken machine spirits and then talk them into helping him and his teammates out. I don't want complete control of the machine, but rather to have the machine help of its own free will.

I figure this requires an advantage to actually awaken the machine. A second advantage to communicate with the machine. A third advantage granting machine empathy would be helpful. And then I will give him various skills to increase his ability to convince people and things to be cooperative.

So, yeah, I'm not sure what to do here.
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