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Join Date: Aug 2011
Location: Huntington, West Virginia
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I have an idea for a hero in a super campaign I am playing in. I am limited to the Basic set but my GM is fine with creating an advantage that meets this basic concept.
The idea is to have a hero who can awaken machine spirits and then talk them into helping him and his teammates out. I don't want complete control of the machine, but rather to have the machine help of its own free will. I figure this requires an advantage to actually awaken the machine. A second advantage to communicate with the machine. A third advantage granting machine empathy would be helpful. And then I will give him various skills to increase his ability to convince people and things to be cooperative. So, yeah, I'm not sure what to do here. |
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| supers |
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