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#1 | |
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Join Date: Nov 2009
Location: Netherlands, Eindhoven
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What this leaves is why the humans on the ground don't use these long ranges weapons and/or nukes. I think the first step is to get rid of tele-operated drones more useful then the drones we have right now (at TL8), part of this is to have no easy FTL communications (limiting range) and adding better radio jamming, so for communications we are left with laser which needs line of sight. The next step is to make sure most if not all combats take place in place with limited line of sight* (think dense forests, urban, certain types of factory complexes, etc). The last step is a reason why that forest, city, factory complex is not nuked from orbit and this can be civilian presence, needed infrastructure, need to exfiltrate important personnel or even again intergalactic treaty. I know this is a repeat from my previous posts, but I hope this is somewhat clearer that I indeed mend mostly world building types of solutions. Also note that in my mind high IQ AI can be used as characters in their own right (think Legion and EDI from Mass Effect, the R2-D2/C3P0 from Star Wars, Data from ST:NG, the Doctor from ST:V, etc) *Although it might be fun once in a while what the ultra tech equipment is truly capable of
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I disapprove of what you say, but I will defend to the death your right to say it - Evelyn Beatrice Hall My site |
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#2 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I have no real reason not to use mini-nukes and anti-matter rounds, though, outside of social pressures, which just means the bad guys are more likely to nuke people. I suppose I could introduce nuclear dampers.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Or make nukes and antimatter extremely difficult to get, which they pretty well have to be.
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#4 | |
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Join Date: Nov 2009
Location: Netherlands, Eindhoven
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Also note that bad-guys still might need infrastructure (you don't blow up the mine/refinery/space port you want to use) or have important personnel they need to exfiltrate before they nuke the place. On the other hand nuclear dampers work, so it depends.
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I disapprove of what you say, but I will defend to the death your right to say it - Evelyn Beatrice Hall My site |
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#5 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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(For the record, ÆS has exactly one AI in the whole setting, and no player complained so far. OTOH, a single player did complain about not being able to trivially get a voice-to-text + translation software into a setting's high-end laptop. Life's hard.) Quote:
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#6 |
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Join Date: May 2009
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Mutually Assured Destruction prevented the deployment of nukes in the past. You can take that further.
The owners see a world is vulnerable to something and can provide a greater benefit than the cost of deploying them so to prevent what ever it is being deployed they start the diplomatic process; either find some friends who will have your back, get a deterrent of your own or surrender to the bigger boy and hope they don't take everything. There is still plenty of lee way for personal conflict, spies, special forces, disposable mercenaries et cetera.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
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#7 | |
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Join Date: Feb 2007
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(This could be realistic, too, for both mini-nukes and antimatter. Plus, antimatter is inherently dangerous in a terrene environment, it defaults to disaster with pretty much anything going wrong with the technology. I could readily imagine that most people, bad guys included, would be reluctant to be close to it. Kind of like carrying bottles of sulfuric acid as weapons, it might work but is it worth the risk? Social pressure can cover a range of things, too. If it's just social disapproval, the bad guys might not care. If using the forbidden weapon means that everybody feels free to shoot at you for it, or even that your former friends and allies won't trade with you, take your money, or the like, that's something else. In the real world, there are some actions that will make even hardened criminals violently hate you. In a future world, using mininukes or other forbidden weapons might fall into that category. Still, there's no getting around some of the problem, the regular 'in your face' battles of pop sci-fi just don't make realistic sense. You can fix some of it with various solutions, but there's no plausible way to make it really realistic on all fronts. It's not hard to come up with specific situations where an in-your-face battle happens, but I've never seen a plausible situation where it happens as a routine thing with the SFnal technologies. |
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#8 | |
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Join Date: Jan 2006
Location: Central Europe
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Small arms ranges have been limited more by terrain, skill, and vision than by ballistics since the 1880s or so, and police don't customarily use mortars and machine guns when raiding suspected drug smugglers. There isn't any rational justification for the role of edged weapons in 40k, but alien biology, cinematic rules, and supernatural powers can help. Orks are ridiculously hard to kill; Knorne chaos space marines are proof against most smallarms and should get some special protection when charging at someone with an edged weapon; Jedi can parry bullets (cough, blaster bolts) and usually fight in confined spaces.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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| Tags |
| space opera, ultra tech, ultra-tech |
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