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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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To be honest, 95% of infantry combat should take place in situations of limited visibility, open-field combat is not a strength of infantry and hasn't been since at least TL 6.
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#2 |
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Join Date: May 2005
Location: Oz
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Run mysteries.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#3 |
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Join Date: Jul 2012
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Firstly: great thread idea.
Secondly: love the orgone shield idea. Reminds me of Dune. Knives can get through where lasers cannot. Nice. |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
They also very clearly do not negate sniper fire, which is still pretty dangerous. |
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#5 |
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Join Date: Jul 2008
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Or crime or policing or espionage or any of several other sorts of scenario where rules of engagement/target identification/legalities/sight lines/etc mean that no combat actually takes place over long ranges.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#6 | |
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Join Date: May 2005
Location: Oz
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I never run infantry combat campaigns or even scenarios. In fact, almost nothing that is primarily combat. Just not my cup of tea. Discussions on these forums in which other people make it plain that they consider it an advantage of zombies that there is nothing to do but kill them keep me constantly aware of the diversity of the hobby.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#7 | |
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Join Date: Jul 2008
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An SF'd western or cliff-hanger-alike in which you're sometimes out trecking in some wide-open space, you're entirely likely to be doing so while packing an automatic laser rifle or some such that's effective to the limits of your vision. If you happen to be in a situation where one side or the other is prepared to shoot on sight... (Tintin certainly drew rifle fire from afar a fair few times. [Look, I haven't read much non-webcomic cliffhanger-ish media...])
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | |
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Join Date: May 2005
Location: Oz
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I find "and then there was a fight, which fortunately we won" to be a rather unsatisfactory conclusion to most adventures, and it keeps me young and supple to bear in mind that many gamers and audiences prefer the reverse.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#9 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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That's not really useful to the discussion. It's sort of like the joke about the guy who goes to the doctor and says "My neck hurts when I turn it like this" to which the doctor says "Don't turn it like that."
Yeah, I could skip all this mess just by running a murder mystery in space, but if that were the case, I wouldn't actually need to ask how to fix an element that isn't necessary to my genre. I want to run action. Really epic, powerful action that centers on the individual hero and really emphasizes how cool future-tech is... only future-tech tends to de-emphasize the individual hero except as master of industry and infrastructure, which is a fine idea, but not (in this particular instance) what I'm looking for. I don't want to get into specifics, because I don't want to stymie conversation, and other people might have slightly different interests and still find the topic useful. But "Well then, don't run action" isn't that useful to me or to them, I should think.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#10 |
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Join Date: Nov 2009
Location: Netherlands, Eindhoven
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This discussion actually reminds me of something I have heard about modern combat ranges - since I don't know where I heard it or when I can't prove it but it is interesting - that these ranges have become shorter in recent years (averagely spoken that is). The reason seems to be more urbanised combat environment combined with a descent size non-target populace (civilians mostly), so the only way to find and defeat the targets is to go from door to door, house to house.
Of course the above is only true when fighting something that is not a 'total war' (a war wherein every resource is made available for the war effort). In short to have relative close and personal combat with normal high or ultra tech equipment the following seems to be needed:
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I disapprove of what you say, but I will defend to the death your right to say it - Evelyn Beatrice Hall My site |
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| Tags |
| space opera, ultra tech, ultra-tech |
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