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Old 03-11-2013, 01:00 PM   #1
GT Quigley
 
Join Date: Feb 2013
Default Explodoman in Super Munchkin

In Super Munchkin when Explodoman in played as a wandering monster does this force you to flee from the monster that you began the combat phase with? Also, if a player was to use "Continuity Error" or a "polymorph potion" will the negative instant effects of Explodoman still apply?

Thanks
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