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#1 |
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Join Date: Feb 2013
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I find it that a lot of dice are nice but i would like to keep numbers in a more manageable range.
For super you can use stun rules so that when you do 15 points of damage to a super you instead do (with a 5 point stun rule) receive only 3 points of real damage and 15 of stun. I was thinking of inverting it, instead there is a super level of damage which is 5 times stronger than regular damage. So a super could have an attack that does only 2d6 to another super but to anything else (living or not) it would do 5 times more damage. The idea is to have very strong supers that only have 400 points and no ridiculous DR. If a super is hit by 2 non super weapons and 1 does 3 regular the super would receive 3 stun dmg, the second would do 2 regular damage and the super would total 5 stun giving him 1 real damage. I just don't like the idea of tossing around 10d6s since the damage just becomes normalized. |
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| Tags |
| damage scaling, supers |
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