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#1 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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This could apply to any weapon that's Fine or Very Fine, but I'll use a Thrusting Broadsword (TL3) as an example.
Thrusting Broadsword = $600 Thrusting Broadsword, Very Fine = ($600 x 20) = $12,000. Additional cost for Very Fine quality = $11,400 Thrusting Broadsword, Silver-Coated (or Silver-Edge) = ($600 x 3) = $1800. Additional Cost for Silver-Coated = $1200. Logically, then, a Thrusting Broadword, Very Fine, Silver-Coated, should cost $600 (Thrusting Broadsword) + $11,400 (Very Fine quality) + $1200 (Silver-Coated) = $13,200. Instead, GCA figures the cost as $36,000. This is because it uses *3 for Silver-Coated and *20 for Very Fine quality, which implies that it costs 20 times as much to put a silver coating on a very fine sword as on a good quality sword. I fixed it manually on one item by changing the *3 modifier to +$1200 and the *20 modifier to +$11,400, but that will only work for one item. Could this be fixed? I was thinking maybe the program could do something like (basic cost *3) + (basic cost *20) - basic cost.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#2 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
However, these rules were later changed in GURPS Low-Tech using the Cost Factor system. Cost Factor (CF) essentially turns most cost multipliers into percentage based enhancements, which work the way that you are expecting these multipliers to work. So, really, what you need to do is load the Low-Tech data file. You may want to pick up that book (or PDF) too, as it'd probably help in using many of the items in that data file.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#3 | |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Personally, I disagree with the multiply multipy interpretation of Basic (in any case it seems to me to defy logic), but this is perhaps not the place for that discussion. In any case, I tried it again with Low-Tech loaded and still got $36,000.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement Last edited by Alden Loveshade; 02-28-2013 at 03:49 PM. Reason: fixed my numbers |
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#4 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Are you using the new versions of the modifiers which use +X CF instead of *X for a cost?
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#5 | |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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That works fine thanks! (Although to me this confirms my thought that the description in Basic can easily be misleading. I would guess the Low-Tech way of figuring it is what they had in mind from the beginning).
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#6 |
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Join Date: Sep 2004
Location: Canada
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It is not. It is a deliberate change in strategy.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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There's no "GCA" version of the math, CFs are a rule (first in Dungeon Fantasy 1 and then later in other products). GCA is doing it correctly.
You could do the same thing by hand using the CF rules as written and get the same results. |
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| Tags |
| quality, silver, weapon |
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