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Old 03-09-2013, 07:14 AM   #141
DanHoward
 
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Default Re: Pyramid #3/52: Low-Tech II

Instant Armor has a specific Holdout modifier for every type of armour and is more realistic than the DR-based rule in Low-Tech. It is based on bulk, material, construction, flexibility, tailoring, etc (see Holdout textbox on p. 17). You can substitute those in my Pyramid article if you want more realism.
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Last edited by DanHoward; 03-09-2013 at 07:23 AM.
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Old 03-09-2013, 07:56 AM   #142
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Default Re: Pyramid #3/52: Low-Tech II

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I agree. To me it tastes like something halfway in between fish and poultry. Exactly what you'd expect from its evolutionary heritage.
Odd as I loved it but really don't like fish.
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Old 03-09-2013, 01:44 PM   #143
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Default Re: Pyramid #3/52: Low-Tech II

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Originally Posted by DanHoward View Post
Instant Armor has a specific Holdout modifier for every type of armour and is more realistic than the DR-based rule in Low-Tech. It is based on bulk, material, construction, flexibility, tailoring, etc (see Holdout textbox on p. 17). You can substitute those in my Pyramid article if you want more realism.
Thank you!
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Old 03-09-2013, 06:11 PM   #144
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Default Re: Pyramid #3/52: Low-Tech II

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To me it tastes like something halfway in between fish and poultry. Exactly what you'd expect from its evolutionary heritage.
The taste on alligator varies wildly with what it's fed. Wild Florida alligators eat a lot of fish, with a fair salting of "whatever else they find lying around", but farmed alligators are fed "whatever meat is cheapest". Some can be pretty dang fishy (but with a totally non-fish meat texture) while others seem to be more like a game mammal (but with a decidedly non-mammalian meat texture). I have no idea what the second type are fed.

The texture isn't much like poultry either, at least not small fowl. I've never had emu un-ground so I can't testify to birds in the same weight range.

I'll have to ask my friend if she can compare it more exactly to something (other than the obvious crocodile) - she's much further along the path to eating one of everything than I am :)
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Old 03-09-2013, 06:44 PM   #145
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Default Re: Pyramid #3/52: Low-Tech II

Just like Charles Darwin and his desire to eat everything extant on earth. Too bad about that one species of tortoise that could never make it to England uneaten to be named.
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Old 03-09-2013, 06:45 PM   #146
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Default Re: Pyramid #3/52: Low-Tech II

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Originally Posted by DanHoward View Post
Instant Armor has a specific Holdout modifier for every type of armour and is more realistic than the DR-based rule in Low-Tech. It is based on bulk, material, construction, flexibility, tailoring, etc (see Holdout textbox on p. 17). You can substitute those in my Pyramid article if you want more realism.
Ooh, that is almost enough to make me buy it just for that. I still might. Thank you. (Love pretty much all of your articles so far.)
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Old 03-23-2013, 10:09 PM   #147
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Default Re: Pyramid #3/52: Low-Tech II

Could the Lord of the Manor stuff be used to map out all of Caithness?
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Old 05-04-2014, 12:01 AM   #148
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Default Re: Pyramid #3/52: Low-Tech II

OK, got a problem with the armor stuff. In another thread someone says that they e-mailed the author about mail and scale being flexible, the response they got back was that those armor types should be if they had less then 25% of the DR/inch value for the material, if they do there's a problem.

Cheap Iron and Bronze have lower max DR figures then the good versions of those materials, this means that at certain DR values of the armor types in question for the materials in question something interesting happens, namely that the cheap material will be inflexible, but the good material will not. Which personally I find rather odd
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Old 05-04-2014, 12:27 AM   #149
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Default Re: Pyramid #3/52: Low-Tech II

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OK, got a problem with the armor stuff. In another thread someone says that they e-mailed the author about mail and scale being flexible, the response they got back was that those armor types should be if they had less then 25% of the DR/inch value for the material, if they do there's a problem.

Cheap Iron and Bronze have lower max DR figures then the good versions of those materials, this means that at certain DR values of the armor types in question for the materials in question something interesting happens, namely that the cheap material will be inflexible, but the good material will not. Which personally I find rather odd
I don't - in this case, the cheap material is thicker than the good material. If it's thicker, I see no reason why it being inflexible is a problem.
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Old 05-04-2014, 01:32 AM   #150
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Default Re: Pyramid #3/52: Low-Tech II

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Originally Posted by scc View Post
OK, got a problem with the armor stuff. In another thread someone says that they e-mailed the author about mail and scale being flexible, the response they got back was that those armor types should be if they had less then 25% of the DR/inch value for the material, if they do there's a problem
I was the author of that chapter of Low-Tech and don't recall ever saying that to anyone. Flexbility is more related to the way it is constructed. Mail, in particular, doesn't lose flexibility until it is very dense. Use the stats for jousting mail.
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Last edited by DanHoward; 05-04-2014 at 03:25 AM.
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