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#1 |
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Join Date: Apr 2008
Location: New Hampshire
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Hi there.
I have a player with the concept of being able to control his position in space in several ways. He's a Teleporter, among other things, and wants to have these abilities. 1> Walk on Air- What is the value on a limitation that lets him stay at his current position in mid-air, but not actually move (in order to move, he would have to teleport, or switch off this power and fall). This basically allows him to teleport to a static point in mid-air, or saves him from falling in the event of a) a mis-teleport, or b) finding himself suddenly in mid-air for some other reason (a trap, thrown off a roof, etc) 2> value for Immunity to knockback? Any ideas? |
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| Tags |
| powers, supers |
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