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Old 02-19-2013, 06:28 AM   #1
Dragyn
 
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Join Date: Apr 2008
Location: New Hampshire
Default [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback

Hi there.

I have a player with the concept of being able to control his position in space in several ways. He's a Teleporter, among other things, and wants to have these abilities.

1> Walk on Air-
What is the value on a limitation that lets him stay at his current position in mid-air, but not actually move (in order to move, he would have to teleport, or switch off this power and fall). This basically allows him to teleport to a static point in mid-air, or saves him from falling in the event of a) a mis-teleport, or b) finding himself suddenly in mid-air for some other reason (a trap, thrown off a roof, etc)

2> value for Immunity to knockback?


Any ideas?
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