Starting Gear with Pyramid 3/44 Abstract Wealth
I'm considering using the rules in Abstract Wealth in a future campaign, and I've noticed the article doesn't really address any equipment that the character starts with (that would normally be purchased out of Starting Wealth). Just having them roll for stuff at the beginning of the game seems to be both annoying (in terms of "a whole bunch of rolls") and not really mechanically supported (the penalty for multiple purchases shouldn't apply to equipment the character has bought over years). Has anybody used these rules? Do you have a solution?
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