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Join Date: May 2010
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Edited to add: The title of this post was meant to be "How many points for the movie versions of Marvel's super-bricks. I really do want to keep the focus there.
Original post It seems to me that one of the biggest hurdles in the "can GURPS do Supers?" question is the pricing of super-strength. But to some extent I worry these discussions all too often get hung up on outlier example's of a hero's feats from the comics ("what about that one time the Hulk held up a building?") It might be more helpful to instead narrowing the focus, and the various Marvel superhero films seem like a good way to do this. Note that I've seen most of the relevant films, but am just going to be going from memory here. I may spend some time rewatching specific scenes and taking detailed notes later... but if anyone else is inspired to do that first, be my guest! Spider-Man (Spider-Man, Spider-Man 2, Spider-Man 3, The Amazing Spider-Man): A hard case, because 90% of the time Spider-Man's superstrength could be mistaken for "just enough to give him a bit of an edge in fist fights." Then once per movie, he'll save a large vehicle full of civilians, which implies much greater strength. Ultrapower, anyone? Though Ultrapower leaves you pretty helpless after you use it once, whereas Spidey often has to save some people and then go defeat the villain. The Hulk (The Incredible Hulk, The Avengers, and if I guess the 2003 movie but I haven't seen it and don't plan to): The Hulk clearly has some pretty impressive defensive abilities. In The Avengers, he takes sustained machine gun fire from a fighter jet and isn't noticeably hurt. DR 100 (Cannot Wear Armor, -40%) is the obvious way to model this, but I wonder if you could get away with Damage Reduction (100) + Unkillable 1 + No Visible Damage might work better (we don't know what continuing to soak up hits over an indefinite period of time would have done, and it's not like the Hulk suddenly breaks when you punch through his outer layer). As for the Hulk's strength... it might be tempting to just assume he has ST +12/200 or more, but off the top of my head I'm not sure the movies give any clear evidence of that. Did he actually ever take on tanks directly, or just smaller military vehicles? It's also unclear whether he would necessarily need as much Striking ST as Lifting ST. Colossus (X2, X-Men: The Last Stand): X-Men: The Last Stand gives a nice example of the fastball special (throwing Wolverine at Magneto), which suggests perhaps an ST somewhere in the 30s, with maybe a level or two of Super Throw. I think he showed off an ability to resist small arms fire at some point, if I'm remembering that correctly it suggests something like DR 40, maybe with Cannot Wear Armor + Nonprotective Clothing. Thor (Thor, The Avengers): Though Thor's level of strength in the comics is officially very high, the movies provide surprisingly little evidence of this (as far as I can recall, anyway). The fights with Iron Man and Captain America in the Avengers suggest he is overall not much more combat-effective than they, regardless of who would win an arm wrestle. Could possibly build Mjolnir as an Innate Attack with the Gadget Limitation and call it a day. Similarly, I don't know if he ever does much in the way of soaking up blows/gunfire/etc. Iron Man (Iron Man, Iron Man 2, The Avangers): Clearly has a lot of DR. Unlike the Dreadnought template from Supers, may not need Hardened (the Supers template seems designed to resist anti-tank weapons, which I don't think Tony ever does). There are some scenes where the armor is wrecked but Tony comes out okay, which make me wonder about Damage Reduction, but that could be an application of cinematic rules (say, flesh wounds). Can't remember off the top of my head if he does anything particularly impressive strength-wise. Any others I missed? I deliberately excluded Sabertooth from X-Men, because he's a villain and the GM can build villains on as many points as he likes. :) Last edited by Michael Thayne; 02-10-2013 at 12:28 AM. |
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