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#1 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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How much should it be of a limitation on Unaging if you still had to make aging checks, but didn't die upon hitting 0 in any or all of them? Essentially being immune to death directly from aging but not from the wasting and decline of the aging process itself?
I figure it as -80% (so worth [3]). Is that reasonable? Or maybe it's even only a perk?
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-JC |
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It's either a Perk or a Feature. I am not sure it's actually worth anything at all. You can always just make a new character. Of course I think Unaging should only be [5] so YMMV.
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#3 | |
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Join Date: Jul 2005
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Quote:
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Villain's Round Table |
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#4 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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So I kind of hit all the "Unaging and similar traits are worth their weight in gold" conditions, which I know isn't the norm for the vast majority of campaigns.
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-JC |
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The Curse of Tithonis means that you aren't immune to aging attacks, you just can't be aged to death. You can be aged to an invalid vegetable, however, which from a player's perspective is nearly the same.
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#6 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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I don't think this is a job for Unaging, since you still age. However, an unfulfilled Destiny can make this happen. Also, since a 0 attribute makes you largely helpless, physically or mentally, you might consider it a limitation on Unkillable (only vs old age, comes back still decrepit).
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#7 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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It might be worth something, you'd be sort of like the old lovers in THE HUNGER and lay around in a box on a shelf until something that causes a temporary attribute bonus rouses you to shamble or offer a few words of advice, or they infuse you with werewolf blood or something.
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#9 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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The HT 0 thing is a lot more damning, but if you avoid serious injury and thus the need for death checks (or you have a high level of Hard to Kill, or even Unkillable 1+), you might get away with living in a bubble, or else avoiding disease via paranormal or technological means (assuming you don't have Immunity to Disease). For me, one you didn't mention, IQ 0, is most damning, because despite there being a technically "live" character, it's been mostly unplayable since it's lost its sapience to aging, and now has all the mind and playability of a bowl of jello. Still, this is arguably better than death because your friends and allies might find ways to restore those IQ points, if such ways exist (although why you all waited until you were braindead is a question!). This does raise for me another question: what if one wanted Immunity to the Effects of Aging on One Attribute? Like Unaging (IQ only)? Since Unaging is priced like a Common Immunity, it seems like it makes sense to just call one attribute an Occasional, at [10], but that feels a bit expensive. Also, what if you wanted Unaging (2 attributes only), or for 3 attributes? And Unaging (HT only) seems like it's worth more than the others as it's the HT roll that determines if (and the rate at which) you lose the others. Unaging (IQ only) would even be a realistic trait; many people never suffer age-related cognitive decline, and stay sharp until death.
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-JC |
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#10 | |||
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Banned
Join Date: Aug 2004
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HP 0 means any damage will kill you.
Wrong: Quote:
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Imunity to Aging for ST, DX or IQ [3] Imunity to Aging for HT [6] |
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| Tags |
| aging, unaging |
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